Releases: sator-imaging/Unity-AltSourceGenerator
Releases · sator-imaging/Unity-AltSourceGenerator
v3.0.0
New Features in v3 🎉
- now can have two or more USG attributes on a class.
- inefficient, headaching string-based functions are now eliminated from core logic. all are now as it should be.
- API reference → https://sator-imaging.github.io/Unity-AltSourceGenerator/
API Changes 😉
USGEngine.ProcessFile()
will be removedUSGUtility.**ByName()
will be removed- deprecated methods still work but won't be maintain
- Editor only features are moved to
Editor
namespace
What's Changed
- Active/v3 by @sator-imaging in #1
- docs by @sator-imaging in #2
New Contributors
- @sator-imaging made their first contribution in #1
Full Changelog: v2.0.1...v3.0.0
v2.0.1
Full Changelog: v2.0.0...v2.0.1
v2.0.0
Full Changelog: v1.4.0...v2.0.0
v1.4.0
Full Changelog: v1.3.0...v1.4.0
v1.3.0
v1.3.0: more stable on code generation
v1.2.1
fix: managing flag
v1.2.0: refactor: optimize, performance and the following
- remove old logic - public interface updates - text encoding option - follow attribute guideline - OverwriteIfFileExists is now enabled by default
v1.1.0
fix: reload event handling
v1.0.0
Update README.md