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Unreal Engine Base

This is a very simple repository designed to provide a pre-configured base for Unreal Engine cheats. It includes Kiero already set up for DirectX 11 and 12, with keybinds configured, ESP functionality implemented (just requiring class names), and a configuration system with saving and loading already in place. The project is extremely easy to set up, as it automatically downloads all required libraries during initialization.

Features

  • Pre-configured project structure for Unreal Engine.
  • Kiero configured for DirectX 11 and 12.
  • Keybinds and ESP functionality ready (requires class names).
  • Configuration system with saving and loading.
  • Automatic library installation for quick setup.
  • Base assets and templates to kickstart your project.
  • Optimized settings for performance and scalability.

Getting Started

Run the following commands to set up the project:

# Clone the repository
git clone https://github.com/scar17off/UnrealEngine-Base

# Navigate to the project directory
cd UnrealEngine-Base

# Install dependencies
powershell -ExecutionPolicy Bypass -File install-dependencies.ps1

# Place your Dumper-7 CppSDK folder in the project directory
# The folder structure should look like this:
# UnrealEngine-Base/
# ├── CppSDK/
# ├── install-dependencies.ps1
# └── ...

# Build the project
build.cmd

Works on

  • Unreal Engine (tested on 4.26, 4.27).

Contributing

Contributions are welcome! Please fork the repository and submit a pull request with your changes. Ensure that your code adheres to the project's coding standards and you test your changes thoroughly.

License

This project is licensed under the terms specified in the LICENSE.md file.

Support

For questions or support, please open an issue in the repository or contact me.

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A pre-configured base for Unreal Engine cheats.

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