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Update README.md
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seedee committed Aug 27, 2022
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Expand Up @@ -25,5 +25,14 @@ Map compile tools for the Half-Life engine, based on Vluzacn's ZHLT v34. New fea
If you are running 64-bit Windows, use 'sdHLCSG_x64.exe', 'sdHLBSP_x64.exe', 'sdHLVIS_x64.exe' and 'sdHLRAD_x64.exe'.
The main benefit of the 64-bit version is no memory allocation failures, because the 64-bit tools have access to more than 2GB of system memory.

## Features

- Optimised portal file workflow for J.A.C.K. map editor, allowing import of .prt file into the editor directly after VIS compilation.
- -worldextent CSG parameter. Extends map geometry limits beyond +/-32768.
- -nofixprt VIS parameter. Disables portal file optimisation in case J.A.C.K. is not used.
- BEVELHINT tool texture, which acts like SOLIDHINT and BEVEL. Eliminates unnecessary face subdivision and bevels clipnodes at the same time. Useful on complex shapes such as terrain, spiral staircase clipping, etc.
- SPLITFACE tool texture. Brushes with this texture will subdivide faces they touch along their edges, similarly to zhlt_chopdown.
- !cur_ tool textures, which act like CONTENTWATER and func_pushable with a speed of 2048 units/s in -Y. This texture is always fullbright.

## Documentation
- [Tool textures](https://gamebanana.com/tuts/13211)

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