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# seedee's Half-Life Compilation Tools | ||
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``` | ||
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``` | ||
<sub>Based on code modifications by Sean 'Zoner' Cavanaugh and Vluzacn</sub> | ||
<sup>Based on Valve's version, modified with permission.</sup> | ||
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Map compile tools for the Half-Life engine, based on Vluzacn's ZHLT v34. New features include additional tool textures, ability to extend map size limits, and portal file optimisation for the J.A.C.K. map editor. | ||
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## How to install | ||
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1. Open the configuration dialog of your map editor or batch compiler. | ||
2. Set CSG, BSP, VIS, RAD tool pathes to 'sdHLCSG.exe', 'sdHLBSP.exe', 'sdHLVIS.exe', 'sdHLRAD.exe' in 'tools' folder. | ||
3. Add 'sdhlt.wad' into your wad list. | ||
4. Add 'sdhlt.fgd' into your fgd list. | ||
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If you are running 64-bit Windows, use 'sdHLCSG_x64.exe', 'sdHLBSP_x64.exe', 'sdHLVIS_x64.exe' and 'sdHLRAD_x64.exe'. | ||
The main benefit of the 64-bit version is no memory allocation failures, because the 64-bit tools have access to more than 2GB of system memory. | ||
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## Documentation | ||
- [Tool textures](https://gamebanana.com/tuts/13211) |