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Releases: setanarut/tilecollider

v1.4.8

19 Jan 22:36
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Change Log

Added StaticCheck option for static collisions (teleport).

// Collider handles collision detection between rectangles and a 2D tilemap
type Collider[T Integer] struct {
	StaticCheck    bool               // If true, always checks for static collisions. (no movement)
}

v1.4.7

18 Dec 20:51
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Change Log

Methods CollideX() CollideY() are now exported

v1.4.6

30 Nov 14:48
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fix platformer demo

v1.4.5

30 Nov 14:42
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add platformer demo + revert wrong fix