Releases: setanarut/tilecollider
Releases · setanarut/tilecollider
v1.4.8
Change Log
Added StaticCheck option for static collisions (teleport).
// Collider handles collision detection between rectangles and a 2D tilemap
type Collider[T Integer] struct {
StaticCheck bool // If true, always checks for static collisions. (no movement)
}
v1.4.7
Change Log
Methods CollideX() CollideY() are now exported
v1.4.5
add platformer demo + revert wrong fix