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@sh0ckR6 sh0ckR6 released this 18 Aug 16:00
· 20 commits to master since this release

Overview

Big changes coming around this time, with a brand new configuration system being introduced!

Features

Configuration System

There is now a configuration system for the plugin! You can now configure parts of the plugin to your liking. If you want to see any other parts of the plugin turned into configuration options, open a new feature request issue.

config.yml

setup-complete: false    # Stores if the first-time setup has been completed
stating-size: 1          # Any positive integer
advancements: []         # List of completed advancements in the world
borders:                 # List of all worlds
  world: true              # If true, this world is affected by the Border Control System
  world_nether: true       # If true, this world is affected by the Border Control System
  # etc...

Mob Control System

Have you noticed that the surface gets a little too crowded when you're starting out? Say goodbye to that (for now)! The new Mob Control system will only allow a certain amount of hostile mobs to be spawned at a time based on the current border size.

NOTE: If you don't like these changes, there is a configuration update for this system in the coming releases, so keep an eye out on that!

  • Only allow a certain amount of hostile mobs to spawn based on the current border size (#3, @gtaEPIC)

Changelog

Border System

The Border Control System is now world-independent! This means that through the configuration files, you can choose which worlds are affected by the Border Control System!

  • Have Border Control System work with the configuration files (#18, @sh0ckR6)

Multiplayer Support

With the creation of the configuration system, multiplayer should be a smoother experience. If you run into any issues with multiplayer, please create a bug report issue. If you have any suggestions on improving multiplayer support, please create a feature request issue.

  • Unique advancements are now kept safely in config.yml (#10, @sh0ckR6)

Please report any bugs you find to the issue tracker!