Move "game_data" to RW directory inside user folder for linux #1443
Workflow file for this run
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# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project | |
# SPDX-License-Identifier: GPL-2.0-or-later | |
name: Windows | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
permissions: | |
contents: read | |
jobs: | |
build: | |
runs-on: windows-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel | |
- name: Upload a Build Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: shadps4-win64 | |
# A file, directory or wildcard pattern that describes what to upload | |
path: | | |
${{github.workspace}}/build/Release/shadPS4.exe |