A Tetris bot
Implemented with parallel workers expanding a shared game tree.
Rooted in a heuristic evaluation function.
build it locally:
cd driver
cargo run --release sandbox
May come to Cestris at some point
On 2020 Apple M1 @ 3pps
- ~550k nodes per iteration
Sandbox:
- ~0.55 attacks per piece
- ~100 apm
75% Backfire:
- ~0.65 attacks per piece
- ~115 apm