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Fixes the species behavior of handle_quirk_conflict (#3226)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request The 1 worder changer (real) (not staged)(clickbait) 4 months ago, nefarious creature notices that something isn't behaving as it should: when species gets changed, the incompatible quirks aren't removed (horrible), this is because the harddel fixes pr swapped target_species (which was used to include in-game species changes) for pref_species Feel free to scream at me for forgetting to bring this up after writing it down on my things to do later list:tm:, also you can ask about any other code that pertains to me if you want and won't contact me otherwise ![image](https://github.com/user-attachments/assets/6bc56505-1b29-4ff9-9693-e91fd94b0d1b) This is literally how it happened <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Fixes an issue with the behavior of a proc, which matters for it's use in line 338 of dna.dm ![image](https://github.com/user-attachments/assets/51a21651-56e9-4b13-adbd-6f7249584849) <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed handle_quirk_conflict behavior /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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