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Moves everything from autolathe contraband. Removes a couple items fr…
…om autolathe in general. (#3248) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Everything you needed to hack for before, you no longer have to. Also axes these items completely because: - foilhat - meme item - flamethrower - printable gun, probably not good - electropack - Did anyone like, use it, ever? It's very gimmicky on station servers too. - .357 casing - It was locked behind emag, and emags died. Plus, ammo in the lathe is usually surplus version. - slime scanner - slimes died - toy armblade - clings aren't that common in the setting, iirc <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Hacking as a mechanic is very very dumb. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: tweak: Moved everything out of autolathe contraband - you no longer have to hack it, ever. del: Removed foilhat, flamethrower, electropack, .357 casing and slime scanner from the autolathe. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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