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Raises character slot limit to 30 (#3089)
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## About The Pull Request

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/9dd55f82-55d4-47c6-b1f9-bf6597d78cf6)
mark was wrong god save us all

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## Why It's Good For The Game
You know how we encourage playing different characters for the multiple
factions?

Currently, we have 6 player factions (CLIP, PGF, NT, SRM, Inteq, SolCon)
plus 6 branches of the Syndicate (ACLF, Cybersun, Hardliners, SUNS, NGR,
GEC) and 2 special factions (Fronties, Ramzi). If I wanted two
characters for each faction (officer, assistant, medic, whatever) and
one for each special faction, I'd need 26 slots. 40 seems good.

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benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Character slots have been raised to 40. BYOND members get 50.
/:cl:

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---------

Signed-off-by: rye-rice <[email protected]>
Co-authored-by: rye-rice <[email protected]>
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meemofcourse and rye-rice authored Aug 29, 2024
1 parent 5d7af6f commit 867c9e5
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions code/modules/client/preferences.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
//doohickeys for savefiles
var/path
var/default_slot = 1 //Holder so it doesn't default to slot 1, rather the last one used
var/max_save_slots = 20
var/max_save_slots = 30

//non-preference stuff
var/muted = 0
Expand Down Expand Up @@ -227,7 +227,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
load_path(C.ckey)
unlock_content = C.IsByondMember()
if(unlock_content)
max_save_slots = 30
max_save_slots = 50
var/loaded_preferences_successfully = load_preferences()
if(loaded_preferences_successfully)
if(load_character())
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