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Changes the color of the text output of health analyzers to be readab…
…le by dark mode users (#3411) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This tweaks the color of body part lists as given by health analyzers, in an effort to enhance readability for dark mode users. ### Before the change: | Dark Mode | |-----------| |![image](https://github.com/user-attachments/assets/95d5fe3e-d565-4eec-be40-4ba6b58211ec)| | Light Mode | |------------| |![image](https://github.com/user-attachments/assets/45376b28-785b-40c3-9cdc-fecc49ecacaf)| ### After the change: | Dark Mode | |-----------| |![dreamseeker_vtOyuEpuir](https://github.com/user-attachments/assets/756b0163-99b9-4341-9420-07ded5cc07cf)| | Light Mode | |------------| |![image](https://github.com/user-attachments/assets/52b3d45d-5a57-4396-8e7f-81a976222e77)| ## Why It's Good For The Game This should make it easier for dark mode users to know, at a glance, what body parts might be damaged on a patient. As it stands right now, one would have to highlight the text in order to see which limb(s) have been damaged. ## Changelog :cl: add: Adds a bit more contrast to the output of health analyzers /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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