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New Sandplanet Ruin: Cave Base #3368
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@@ -20,3 +20,24 @@ | |||
desc = "A .50 BMG penetrator bullet casing." | |||
bullet_skin = "ap" | |||
projectile_type = /obj/projectile/bullet/p50/penetrator | |||
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//14.5mm Crunch Gun | |||
/obj/item/ammo_casing/p145 |
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Yeah... this probably won't be happening
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//gut wrenching content | ||
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/datum/preset_holoimage/hapless_ipc |
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These are pretty solid.
@@ -103,6 +103,10 @@ | |||
. = ..() | |||
listening = FALSE | |||
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/obj/item/assembly/voice/preset | |||
mode = 1 | |||
recorded = "jorkin it" |
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hmm
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// x-com ufo defense high ex charge 1993 | ||
/obj/item/grenade/c4/satchel_charge |
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This thing just feels a bit cheap to me. It pretty much only rewards knowing whats in the ruin beforehand, or having been there before.
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I'm not entirely sure how to rework it while still keeping the intent of it being a gotcha trap (that admittedly, won't trigger too often)
About The Pull Request
Adds a new ruin to the sand planet ruin pool - a small installation built into a cave holding some explosive revelations. And a Big Gun.
Accompanying the big gun is a change that makes it so firing a gun with too much recoil will launch it out of your hands and damage your arms.
And satchel charges which are snowflaked c4.
Also reformats blackboxes mildly so they can start empty.
Why It's Good For The Game
New map + simmy content
Changelog
🆑
add: Transceivers have been picking up an intermittent radio signal coming from a nearby sand world. People with too much spare time - please check it out.
add: Satchel Charges. Exceedingly rare and decently explosive.
/:cl: