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PGF - Elated Bolide Class Assault Lander #3399
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it's not going to compile Properly before #3386 is merged because i gave the turrets an id var. But it does load. It does work. It just runtimes. |
Bringing in some more feedback, also not a maptainer so take it as you will.
With all that said, that's all I have to report! I love the ship and really look forward to using it in the future. I really dig the design and scale of it. So many cool little rooms and details loaded onto here, really awesome work. |
Thanks for the feedback. It should all be worked in. |
Just a bit more feedback after having played the Bolide on Wednesday.
Alternatively, adding a ship viewscreen to the bridge would alleviate these issues and maintain the very cool cockpit vibe that the helm console has. Just as a proof of concept I placed one where there was some free space and it doesn't look too bad I feel. Of course, this is just an idea but I do feel like adding a ship viewscreen some places around the ship like the PGFN Crying Sun has would be nice.
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3 tabs... so rich..
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
The decaling style could stand to cut a little closer to the example set by the Crying Sun i think, particularly the hallway decals. The green fancy spline + steel grid combo is something only the crying sun does at the moment, while the border decal set you used here with standard dark tiles is probably the most widely used set of decals in the game right now. |
About The Pull Request
Adds the Elated Bolide Class and assorted fluff that I made for it.
The Elated Bolide is named for the excitement that it's crew experiences when hitting a hostile atmosphere, and the way that a particularly hard entry can appear from the ground.
In the frontier, the Bolide-Class is used both in exploration and civilization building (imperialism) with the marines being equipped with a surplus of equipment to quickly break down and salvage unwanted structures (enemy fortifications) while building colonial infrastructure, such as concrete roads (bunker complexes).
6 Marines are carried, 4 of which are marine engineers. The traditional assignment is splitting the marines into 2 squads of 3, although in the end it is up to the Captain and Marine LT to decide how the teams are organized. Several fluff papers have been included to try and encourage roleplay aboard the vessel, as well as a degree of paperpushing.
The Bolide is well defended from the sides thanks to it's Etherbor Point Defense Systems, with the rear mounts carrying a lighter deterrent turret.
The Bolide is also well armed thanks to it's armory, able to stock all 6 marines (assuming that some marines are willing to carry Tools of some flavor instead of a large gun), and contains some specialist gear for sensitive explosives defusal. And explosives planting.
TLDR:
Pictures
Why It's Good For The Game
's PGF content. Needs a bit more decor though but I'm at a loss for how right now. Technically completely playable.
Changelog
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add: A new PGFN vessel has entered the frontier - the Elated Bolide class makes a bright entry into the local system.
/:cl: