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Adds a fax machine to the Dwayne. #3402

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merged 2 commits into from
Sep 27, 2024

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Sadhorizon
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@Sadhorizon Sadhorizon commented Sep 21, 2024

About The Pull Request

obraz

Why It's Good For The Game

  • Communication with the outpost is fun.
  • NT is like, THE tcomm company, even if the ship is meant to be their civ market garbage, it should still get one.

Changelog

🆑
add: Added a fax machine to the Dwayne-class.
/:cl:

@Sadhorizon Sadhorizon requested a review from a team as a code owner September 21, 2024 21:19
@github-actions github-actions bot added the Map Change Tile placing is hard. Thank you for your service. label Sep 21, 2024
@meemofcourse
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there should be a paper bin and pen in close proximity to the fax machine

@Sadhorizon
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argh, you are right

@Sadhorizon
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okay done

@Apogee-dev
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Apogee-dev commented Sep 23, 2024

Indie ships don’t get faxes. This has been coming up off and on for around a year now, but it’s still a thing- even huge ones like the Shetland and the Riggs don’t get a fax (and I was told to remove the fax back when i remapped them, even), so the Dwayne shouldnt either.

@Sadhorizon
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Sadhorizon commented Sep 23, 2024

Shetland [...] don’t get a fax

obraz

and the Riggs

obraz

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Indie ships don’t get faxes. This has been coming up off and on for around a year now, but it’s still a thing- even huge ones like the Shetland and the Riggs don’t get a fax (and I was told to remove the fax back when i remapped them, even), so the Dwayne shouldnt either.

Misremembered an outdated standard, you’re good.

@thgvr thgvr added this pull request to the merge queue Sep 25, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Sep 25, 2024
@Apogee-dev Apogee-dev added this pull request to the merge queue Sep 27, 2024
Merged via the queue into shiptest-ss13:master with commit 8bec073 Sep 27, 2024
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MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Sep 28, 2024
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request process. -->

## About The Pull Request


![obraz](https://github.com/user-attachments/assets/79430ae8-1e33-4d11-8dd5-1d687790a261)

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
- Communication with the outpost is fun.
- NT is like, THE tcomm company, even if the ship is meant to be their
civ market garbage, it should still get one.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added a fax machine to the Dwayne-class.
/:cl:

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craftxbox added a commit to craftxbox/shiptest that referenced this pull request Oct 1, 2024
commit 943006f
Author: Changelogs <[email protected]>
Date:   Sat Sep 28 01:01:54 2024 +0000

    Automatic changelog compile [ci skip]

commit 771b608
Author: Changelogs <[email protected]>
Date:   Fri Sep 27 18:59:30 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3450 [ci skip]

commit c830d5f
Author: Theos <[email protected]>
Date:   Fri Sep 27 19:48:33 2024 -0400

    Fixes some stuff with legion infections (shiptest-ss13#3450)

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    homeless skulls no longer complain about not being fed

    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->

    🆑
    fix: legion skulls will no longer check if they should rise up and
    consume their owner if they are ownerless
    /🆑

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    Signed-off-by: Theos <[email protected]>

commit 8665942
Author: Changelogs <[email protected]>
Date:   Fri Sep 27 18:22:03 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3402 [ci skip]

commit 8bec073
Author: Sadhorizon <[email protected]>
Date:   Sat Sep 28 01:11:18 2024 +0200

    Adds a fax machine to the Dwayne. (shiptest-ss13#3402)

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    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->

    ![obraz](https://github.com/user-attachments/assets/79430ae8-1e33-4d11-8dd5-1d687790a261)

    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    - Communication with the outpost is fun.
    - NT is like, THE tcomm company, even if the ship is meant to be their
    civ market garbage, it should still get one.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->

    🆑
    add: Added a fax machine to the Dwayne-class.
    /🆑

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    your name to the right of the first 🆑 if you want to overwrite your
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commit a358a4d
Author: Changelogs <[email protected]>
Date:   Fri Sep 27 01:02:14 2024 +0000

    Automatic changelog compile [ci skip]

commit 1543835
Author: Changelogs <[email protected]>
Date:   Thu Sep 26 15:16:55 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3440 [ci skip]

commit 96c4fa9
Author: Jedi-Toothpaste <[email protected]>
Date:   Thu Sep 26 21:06:07 2024 +0100

    valor map fixes (shiptest-ss13#3440)

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    So, currently the Valor is awaiting a remap, but this should fix a few
    problems that it currently has, most notably, the large areas, lack of
    firelocks and lack of lighting in some rooms.

    What's changed:

    - Added firelocks to every door, no more mid-corridor firelocks which
    don't do much.

    - Added firelocks across the cargo-bay door. Similar to the Mudskipper.
    - _I understand this may be a contentious change but i'm happy to remove
    it if the danger of the holofield falling would still like to be
    realised_.

    ![image](https://github.com/user-attachments/assets/48d83b56-7fec-4fb7-9917-337f7f41d78f)

    - Added lighting to the Corpsman prep room, and the EVA Room as it
    currently does not spawn with a light at all. (with this, I have also
    added extra light switches to said rooms).

    - Seperated the large area at the bottom of the ship. At the moment, the
    Surgery Room, Morgue Room, Corridor, Corpsman prep, and post-op area all
    share the same area. I have given each one a seperate area so you can
    control the lighting in each room.

    ![image](https://github.com/user-attachments/assets/29ed4c5c-d67a-407a-9ff9-587135f92483)

    - Similar to the above, I have added seperate areas for the Janitor
    Closet, EVA prep, Toilet and Laundry Room as well.

    ![image](https://github.com/user-attachments/assets/ee47bf9b-b07b-4794-911d-e310cc8db933)
    Being able to turn the lights off in the Morgue seperatly from the
    entire medbay's is a bit of a no-brainer, and helps enhance the
    roleplay. It is a little bit immerssion breaking to go to turn off the
    lights in the patient-care area and suddenly you've plunged the surgery
    into pitch-darkness.

    As for the firelocks, having consistent firelocks that are actually
    present on every door, is also a no brainer; but this change brings the
    Valor in-line with other IRMG ships in actually having fire-locks on
    every door.

    🆑
    add: Firelocks to the Valor-Class' Doors
    add: Lighting to dark areas on the Valor-Class' Doors
    add: New areas on the Valor-Class to seperate rooms
    add: Added APC for the Surgical Area
    /🆑

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commit 58eb610
Author: Changelogs <[email protected]>
Date:   Thu Sep 26 10:59:29 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3443 [ci skip]

commit d67e5e2
Author: Imaginos16 <[email protected]>
Date:   Thu Sep 26 08:48:25 2024 -0700

    Makes a Slight Cosmetic Edit to Normal Rabbit Ears (shiptest-ss13#3443)

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    It's subtle but I did it mostly because the current version was
    bothering me for some god forsaken reason and I guess I'm a
    perfectionist.

    ![image](https://github.com/user-attachments/assets/f9fdfe82-d59e-40bd-94a3-4e19b678e2d6)

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    documented or this can delay review and even discourage maintainers from
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    I hate creating characters
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    worth adding. -->

    🆑 PositiveEntropy
    imageadd: Adjusts the inner part of the normal rabbit ears.
    /🆑

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commit 3d06139
Author: Changelogs <[email protected]>
Date:   Thu Sep 26 01:01:48 2024 +0000

    Automatic changelog compile [ci skip]

commit 3f86931
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 15:43:55 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3424 [ci skip]

commit ddbcb28
Author: Jedi-Toothpaste <[email protected]>
Date:   Wed Sep 25 21:32:46 2024 +0100

    kilo remap fixes (shiptest-ss13#3424)

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    Kilo remap was good, asides the fact there was not a reinforced window
    on the thrusters to stop it being spaced if you open the blast doors.
    However, this problem was self-solving as the blast doors were not
    connected to the new button.

    This fixes both issues by adding windows to the thrusters, and linking
    the button correctly.

    ![image](https://github.com/user-attachments/assets/852855b1-98a7-4850-bf05-f327c809913e)

    ![image](https://github.com/user-attachments/assets/1066b7e4-5bb2-41dd-be5f-aa1101df9a00)

    🆑
    fix: Fixed the lack of windows for the Kilo's Thrusters, and fixed the
    broken link for the new blast doors.
    /🆑

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commit ce35cdd
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 10:57:35 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3320 [ci skip]

commit eb41937
Author: FalloutFalcon <[email protected]>
Date:   Wed Sep 25 08:58:42 2024 -0500

    Partial port of tg points of intrest and improved orbit menu (shiptest-ss13#3320)

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    request process. -->
    Squash of shiptest-ss13#3219 rebased ontop of a revert of shiptest-ss13#3218 cause i fucked up the
    commit history

    - [x] Fix admin menu
    - [x] Fix auto-observe

    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    This massively improves the readability of the orbit menu.
    You can now add custom points of interest pretty easily as it uses an
    element now.

    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->

    🆑
    add: You can now see ships in the orbit menu and its alot prettier!
    code: ported tg points of interest and a much improved orbit menu
    /🆑

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    your name to the right of the first 🆑 if you want to overwrite your
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    the changes rather than a summary of the PR's contents. -->

    ---------

    Signed-off-by: FalloutFalcon <[email protected]>

commit 8332853
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 10:44:41 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3352 [ci skip]

commit 065b41d
Author: FalloutFalcon <[email protected]>
Date:   Wed Sep 25 08:52:29 2024 -0500

    blank ammo (shiptest-ss13#3352)

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    pending sprites!
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    documented or this can delay review and even discourage maintainers from
    merging your PR! -->

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    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->

    🆑
    add: Added new blank shells for training drills!
    refactor: Minor refactor of design disks to reduce repeated code
    /🆑

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commit 8839b3e
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 10:31:47 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3346 [ci skip]

commit 06cc8b6
Author: FalloutFalcon <[email protected]>
Date:   Wed Sep 25 08:52:11 2024 -0500

    Ship joining starts on locked (shiptest-ss13#3346)

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    Ship's start on locked instead of open
    Idea from shiptest-ss13#772
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    documented or this can delay review and even discourage maintainers from
    merging your PR! -->
    No longer can an assistant join your ship faster then you can, rejoice
    in time to write your memo and change your ships name.
    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
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    🆑
    fix: ships now start closed. shiptesters be writing there memos and ship
    names.
    /🆑

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commit 12f73cb
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 10:18:15 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3330 [ci skip]

commit 7e9752a
Author: FalloutFalcon <[email protected]>
Date:   Wed Sep 25 08:51:41 2024 -0500

    minimum recoil for ballistics (shiptest-ss13#3330)

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    gives a very small kick to all ballistics, not enough to affect your aim
    but makes them feel alot better to use.
    atomization of shiptest-ss13#3094
    currently debating what the value should be..

    0

    https://github.com/user-attachments/assets/1630a089-bf9f-4ec5-8853-c2728f420f4e

    .1

    https://github.com/user-attachments/assets/2064b49b-37f5-4860-b273-1f28274724f7

    .175

    https://github.com/user-attachments/assets/6baba2ad-8100-403e-b6c4-d4e958ad21d6

    .25

    https://github.com/user-attachments/assets/ca3bdf37-bf30-493e-bb24-ae452cbc6481

    a bit of an extreme case being a fast firing auto but it happens to be a
    gun with a recoil of 0 rn so it will be affected by the change

    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
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    without it, a surprising amount of ballistics get 0 recoil just but
    wielding them which feels really jarring.

    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->

    🆑
    add: Ballistics now have a minimum recoil, not enough to mess up your
    shot!
    /🆑

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commit af77144
Author: generalthrax <[email protected]>
Date:   Wed Sep 25 08:47:38 2024 -0500

    Adds .38 Hearth and .38 Chilled ammo boxes, to the Black Market (shiptest-ss13#3425)

    Adds ammo boxes for hotshot and iceblox variants of .38 Special, and
    puts them in the black market. Slightly reflavoured to imply infusion of
    trickwines by black market elements. Sprites courtesy of @rye-rice

    ![stuff](https://github.com/user-attachments/assets/3c29840f-e46a-4780-ad92-091c5f5f81d1)

    Cute little thing to maybe make .38 attractive to some as a gimmicky
    cartridge

    🆑
    add: Adds .38 Hearth and .38 Chilled specialty ammo boxes to the black
    market
    /🆑

commit 14a4b8c
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 09:50:32 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3420 [ci skip]

commit 4009cd5
Author: generalthrax <[email protected]>
Date:   Wed Sep 25 08:47:03 2024 -0500

    Exosuit Recharger Equipment in Cargo (shiptest-ss13#3420)

    Adds the exosuit recharger machine and computer boards to cargo

    You can't get them outside of ruins or RND and they're Way Cooler than
    cell-swapping

    🆑
    add: Exosuit Recharger machines are now available from cargo
    /🆑

commit 9aab7f2
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 09:37:14 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3418 [ci skip]

commit de480f8
Author: generalthrax <[email protected]>
Date:   Wed Sep 25 08:46:49 2024 -0500

    Pants Accessories (shiptest-ss13#3418)

    Most accessories fit on pants now

    I should be able to pin my captain's medal on the turtleneck I'm wearing
    with my black pants.

    🆑
    balance: Most common accessories now fit on pants
    /🆑

commit b103897
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 09:24:04 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3398 [ci skip]

commit bad3045
Author: Gristlebee <[email protected]>
Date:   Wed Sep 25 06:46:02 2024 -0700

    Fixes deconstructing walls causing runtimes (shiptest-ss13#3398)

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    <!-- Describe The Pull Request. Please be sure every change is
    documented or this can delay review and even discourage maintainers from
    merging your PR! -->

    Fixes the while loops so they dont do silly shit and call procs on turfs
    they shouldnt.

    <!-- Please add a short description of why you think these changes would
    benefit the game. If you can't justify it in words, it might not be
    worth adding. -->

    Kill 9 billion runtimes.

    🆑
    fix: fixes wall deconstruction causing runtimes
    /🆑

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commit 053a7ba
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 09:10:35 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3408 [ci skip]

commit f93fa2a
Author: zimon9 <[email protected]>
Date:   Wed Sep 25 09:45:50 2024 -0400

    Makes Vegan rations actually Vegan (shiptest-ss13#3408)

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    Exchanges the pizza crackers snack, which is a meat foodtype, with fruit
    puree, in the vegan chili ration.

    It always felt like a really minor and silly oversight that pizza
    crackers weren't actually vegan, which, in turn, made the _vegan ration_
    not actually entirely vegan. This isn't really a gamebreaking change,
    but I thought it might help with consistency.

    🆑
    add: Added fruit puree to vegan rations
    del: Removed pizza crackers from vegan rations
    /🆑

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commit 5549055
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 08:56:47 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3423 [ci skip]

commit 975debf
Author: generalthrax <[email protected]>
Date:   Wed Sep 25 08:44:46 2024 -0500

    More Rust Reds (shiptest-ss13#3423)

    Increases rust reds on the black market from maximum 1 to a maximum of 3

    Makes them about as available as the other suits on the market. They
    Suck, shouldn't really matter

    🆑
    balance: Rust Reds on the blackmarket are now available to a maximum of
    3
    /🆑

commit d0171aa
Author: Changelogs <[email protected]>
Date:   Wed Sep 25 01:03:35 2024 +0000

    Automatic changelog compile [ci skip]

commit fcdc0c0
Author: Changelogs <[email protected]>
Date:   Tue Sep 24 18:55:45 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3427 [ci skip]

commit d52f36b
Author: Theos <[email protected]>
Date:   Tue Sep 24 19:44:59 2024 -0400

    Sawn variants for the illestren and improvised shotgun now properly have their stats set (shiptest-ss13#3427)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->

    If the illestren's sawn off accuracy is unreasonably high I'd like to
    know because it's TERRIBLE

    🆑
    fix: sawn off illestren/improvised shotgun stats are now consistent if
    they are spawned in
    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->

    ---------

    Signed-off-by: Theos <[email protected]>

commit 5a7fcb3
Author: Changelogs <[email protected]>
Date:   Tue Sep 24 17:57:55 2024 -0500

    Automatic changelog generation for PR shiptest-ss13#3426 [ci skip]

commit de14f00
Author: Jedi-Toothpaste <[email protected]>
Date:   Tue Sep 24 23:47:10 2024 +0100

    mudskipper and shetland window fix (shiptest-ss13#3426)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
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    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    Added windows to the mudskipper and shetland's engines as well for
    consistency see shiptest-ss13#3434 for the Kilo fixes too.

    Also seperated the Shetland's engine rooms so both buttons don't open
    both sides.
    Now the button in each engine room will open only it's respective side.

    🆑
    fix: Added windows to the mudskipper and shetland's engines.
    fix: Adjusted the blast doors which open on the Shetland's engines.
    /🆑

    <!-- Both 🆑's are required for the changelog to work! You can put
    your name to the right of the first 🆑 if you want to overwrite your
    GitHub username as author ingame. -->
    <!-- You can use multiple of the same prefix (they're only used for the
    icon ingame) and delete the unneeded ones. Despite some of the tags,
    changelogs should generally represent how a player might be affected by
    the changes rather than a summary of the PR's contents. -->
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3 participants