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remove "import imp/import importlib hybridation"
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a-detiste committed Sep 15, 2024
1 parent d7c145a commit 522288e
Showing 1 changed file with 9 additions and 21 deletions.
30 changes: 9 additions & 21 deletions pysollib/gamedb.py
Original file line number Diff line number Diff line change
Expand Up @@ -21,22 +21,13 @@
#
# ---------------------------------------------------------------------------##

from importlib import util

import pysollib.settings
from pysollib.mfxutil import Struct, print_err
from pysollib.mygettext import _, n_
from pysollib.resource import CSI

import six

# Handle import of import library - different libraries are needed
# for different Python versions.
imp = None
util = None
try:
from importlib import util
except ImportError:
util = None
import imp

# ************************************************************************
# * constants
Expand Down Expand Up @@ -661,13 +652,13 @@ def __init__(self, id, gameclass, name,
):
#
def to_unicode(s):
if isinstance(s, six.text_type):
if isinstance(s, str):
return s
try:
s = six.text_type(s, 'utf-8')
s = str(s, 'utf-8')
except UnicodeDecodeError as err:
print_err(err)
s = six.text_type(s, 'utf-8', 'ignore')
s = str(s, 'utf-8', 'ignore')
return s
ncards = decks * (len(suits) * len(ranks) + len(trumps))
game_flags = game_type & ~1023
Expand All @@ -682,7 +673,7 @@ def to_unicode(s):
short_name = to_unicode(short_name)
if pysollib.settings.TRANSLATE_GAME_NAMES:
short_name = _(short_name)
if isinstance(altnames, six.string_types):
if isinstance(altnames, str):
altnames = (altnames,)
altnames = [to_unicode(n) for n in altnames]
if pysollib.settings.TRANSLATE_GAME_NAMES:
Expand Down Expand Up @@ -918,12 +909,9 @@ def loadGame(modname, filename, check_game=False):
# print "load game", modname, filename
GAME_DB.check_game = check_game
GAME_DB.current_filename = filename
if util is not None:
spec = util.spec_from_file_location(modname, filename)
module = util.module_from_spec(spec)
spec.loader.exec_module(module)
else:
imp.load_source(modname, filename)
spec = util.spec_from_file_location(modname, filename)
module = util.module_from_spec(spec)
spec.loader.exec_module(module)

# execfile(filename, globals(), globals())
GAME_DB.current_filename = None

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