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Added Game replay and Quit buttons to Pygame Dots & Boxes - Issue Number 105 #106

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Added game replay and quit buttons
Vivekkaspa committed May 30, 2024
commit 0d5a485d02bdd0aab14979bda7f8de631f86c402
3 changes: 2 additions & 1 deletion Package.json
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@

const specs = {
project: {
name: "Dot and Boxes",
@@ -7,4 +8,4 @@ const specs = {
contributing: {
generate: true
}
};
};
39 changes: 34 additions & 5 deletions main.py
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import pygame

# Constants
SCREEN_WIDTH, SCREEN_HEIGHT = 300, 300
SCREEN_WIDTH, SCREEN_HEIGHT = 400, 400
CELL_SIZE = 40
PADDING = 20
ROWS = COLS = (SCREEN_WIDTH - 4 * PADDING) // CELL_SIZE
@@ -73,12 +73,23 @@ def reset_score():
def reset_player():
return 0, ['X', 'O'], 'X', False

def draw_button(win, rect, color, text, text_color):
pygame.draw.rect(win, color, rect)
text_surf = font.render(text, True, text_color)
text_rect = text_surf.get_rect(center=rect.center)
win.blit(text_surf, text_rect)

# Game variables initialization
game_over = False
cells = create_cells()
pos, current_cell, up, right, bottom, left = reset_cells()
fill_count, p1_score, p2_score = reset_score()
turn, players, current_player, next_turn = reset_player()
moves = [] # To store all the moves made during the game

# Replay and Quit buttons
replay_button_rect = pygame.Rect((SCREEN_WIDTH // 2 - 50, SCREEN_HEIGHT // 2 + 50, 100, 50))
quit_button_rect = pygame.Rect((SCREEN_WIDTH // 2 - 50, SCREEN_HEIGHT // 2 + 110, 100, 50))

# Main game loop
running = True
@@ -91,6 +102,15 @@ def reset_player():
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
pos = event.pos
if game_over and replay_button_rect.collidepoint(pos):
game_over = False
cells = create_cells()
pos, current_cell, up, right, bottom, left = reset_cells()
fill_count, p1_score, p2_score = reset_score()
turn, players, current_player, next_turn = reset_player()
moves = [] # Reset moves for the new game
elif game_over and quit_button_rect.collidepoint(pos):
running = False
elif event.type == pygame.MOUSEBUTTONUP:
pos = None
elif event.type == pygame.KEYDOWN:
@@ -102,6 +122,7 @@ def reset_player():
pos, current_cell, up, right, bottom, left = reset_cells()
fill_count, p1_score, p2_score = reset_score()
turn, players, current_player, next_turn = reset_player()
moves = [] # Reset moves for the new game
elif not game_over:
if event.key == pygame.K_UP:
up = True
@@ -143,21 +164,25 @@ def reset_player():
if index - ROWS >= 0:
cells[index - ROWS].sides[2] = True
next_turn = True
moves.append((index, 0)) # Log the move
if right and not current_cell.sides[1]:
current_cell.sides[1] = True
if (index + 1) % COLS > 0:
cells[index + 1].sides[3] = True
next_turn = True
moves.append((index, 1)) # Log the move
if bottom and not current_cell.sides[2]:
current_cell.sides[2] = True
if index + ROWS < len(cells):
cells[index + ROWS].sides[0] = True
next_turn = True
moves.append((index, 2)) # Log the move
if left and not current_cell.sides[3]:
current_cell.sides[3] = True
if (index % COLS) > 0:
cells[index - 1].sides[1] = True
next_turn = True
moves.append((index, 3)) # Log the move

# Check for win condition
res = current_cell.check_win(current_player)
@@ -209,16 +234,20 @@ def reset_player():
overlay.set_alpha(200)
overlay.fill(BLACK)
win.blit(overlay, (0, 0))
over_img = font.render('Game Over', True,WHITE )
over_img = font.render('Game Over', True, WHITE)
winner_img = font.render(f'Player {1 if p1_score > p2_score else 2} Won', True, GREEN)
msg_img = font.render('Press R to restart, Q or ESC to quit', True, RED)
#msg_img = font.render('Press R to restart', True, RED)
win.blit(over_img, ((SCREEN_WIDTH - over_img.get_width()) / 2, 100))
win.blit(winner_img, ((SCREEN_WIDTH - winner_img.get_width()) / 2, 150))
win.blit(msg_img, ((SCREEN_WIDTH - msg_img.get_width()) / 2, 200))
#win.blit(msg_img, ((SCREEN_WIDTH - msg_img.get_width()) / 2, 200))

# Draw replay and quit buttons
draw_button(win, replay_button_rect, BLUE, 'Replay', WHITE)
draw_button(win, quit_button_rect, , 'Quit', WHITE)

# Draw border
pygame.draw.rect(win, LIGHT_GRAY, (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 2, border_radius=10)

pygame.display.update()

pygame.quit()
pygame.quit()