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exported_tileset.tres
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[gd_resource type="TileSet" load_steps=8 format=2]
[ext_resource path="res://sprites/hud/flag.png" type="Texture" id=1]
[ext_resource path="res://sprites/hud/fuel_bar_empty.png" type="Texture" id=2]
[ext_resource path="res://sprites/hud/ship_small.png" type="Texture" id=3]
[ext_resource path="res://sprites/icon.png" type="Texture" id=4]
[ext_resource path="res://sprites/hud/fuel_bar.png" type="Texture" id=5]
[ext_resource path="res://shaders/Fuel_bar.shader" type="Shader" id=6]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 6 )
shader_param/width = 1.0
[resource]
0/name = "ship_2"
0/texture = ExtResource( 3 )
0/tex_offset = Vector2( 0, 0 )
0/modulate = Color( 1, 1, 1, 1 )
0/region = Rect2( 0, 0, 16, 8 )
0/tile_mode = 0
0/occluder_offset = Vector2( 8, 4 )
0/navigation_offset = Vector2( 8, 4 )
0/shape_offset = Vector2( 0, 0 )
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
0/shape_one_way = false
0/shape_one_way_margin = 0.0
0/shapes = [ ]
0/z_index = 0
1/name = "ship_1"
1/texture = ExtResource( 3 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 0, 16, 8 )
1/tile_mode = 0
1/occluder_offset = Vector2( 8, 4 )
1/navigation_offset = Vector2( 8, 4 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
2/name = "flag_complete"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 8, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 4, 4 )
2/navigation_offset = Vector2( 4, 4 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "fuel"
3/texture = ExtResource( 5 )
3/tex_offset = Vector2( 0, 0 )
3/material = SubResource( 1 )
3/modulate = Color( 1, 1, 1, 1 )
3/region = Rect2( 0, 0, 128, 8 )
3/tile_mode = 0
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
3/shape_one_way = false
3/shape_one_way_margin = 0.0
3/shapes = [ ]
3/z_index = 1
4/name = "empty"
4/texture = ExtResource( 2 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 128, 8 )
4/tile_mode = 0
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape_one_way = false
4/shape_one_way_margin = 0.0
4/shapes = [ ]
4/z_index = 0
5/name = "Sprite"
5/texture = ExtResource( 4 )
5/tex_offset = Vector2( 0, 0 )
5/modulate = Color( 1, 1, 1, 1 )
5/region = Rect2( 0, 0, 64, 64 )
5/tile_mode = 0
5/occluder_offset = Vector2( 32, 32 )
5/navigation_offset = Vector2( 32, 32 )
5/shape_offset = Vector2( 0, 0 )
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
5/shape_one_way = false
5/shape_one_way_margin = 0.0
5/shapes = [ ]
5/z_index = 0