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[monk] Defer Action Init #9566

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29 changes: 21 additions & 8 deletions engine/class_modules/monk/sc_monk.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1535,8 +1535,7 @@ struct rising_sun_kick_t : public monk_melee_attack_t

attack_power_mod.direct = 0;

execute_action = new press_the_advantage_t<rising_sun_kick_dmg_t>( p, options_str );
execute_action->stats = stats;
execute_action = new press_the_advantage_t<rising_sun_kick_dmg_t>( p, options_str );

if ( p->talent.windwalker.glory_of_the_dawn->ok() )
{
Expand Down Expand Up @@ -5019,8 +5018,7 @@ struct chi_wave_t : public monk_spell_t

damage->sef_ability = sef_ability_e::SEF_CHI_WAVE;

stats = damage->stats;

add_child( damage );
add_child( heal );
}

Expand Down Expand Up @@ -5617,13 +5615,21 @@ struct rushing_jade_wind_buff_t : public monk_buff_t
action_t *rushing_jade_wind_tick;

rushing_jade_wind_buff_t( monk_t *player )
: monk_buff_t( player, "rushing_jade_wind", player->passives.rushing_jade_wind ),
rushing_jade_wind_tick( new tick_action_t( player ) )
: monk_buff_t( player, "rushing_jade_wind", player->passives.rushing_jade_wind ), rushing_jade_wind_tick( nullptr )
{
set_tick_time_behavior( buff_tick_time_behavior::CUSTOM );
set_tick_time_callback( [ this ]( const buff_t *, unsigned int ) { return _period; } );

set_tick_callback( [ this ]( buff_t *, int, timespan_t ) { rushing_jade_wind_tick->execute(); } );
set_tick_callback( [ this ]( buff_t *, int, timespan_t ) {
if ( rushing_jade_wind_tick )
rushing_jade_wind_tick->execute();

if ( action_t *rjw = p().find_action( "rushing_jade_wind_tick" ); rjw )
{
rushing_jade_wind_tick = rjw;
rjw->execute();
}
} );
set_tick_behavior( buff_tick_behavior::REFRESH );
set_refresh_behavior( buff_refresh_behavior::PANDEMIC );

Expand Down Expand Up @@ -7300,8 +7306,15 @@ void monk_t::init_spells()

shared.teachings_of_the_monastery =
_priority( talent.windwalker.teachings_of_the_monastery, talent.mistweaver.teachings_of_the_monastery );
}

void monk_t::init_background_actions()
{
base_t::init_background_actions();

// Active Action Spells
// we just look it up via `find_action` anyway, so it doesn't need to explicitly
// be set anywhere (for now)
new buffs::rushing_jade_wind_buff_t::tick_action_t( this );

// General
active_actions.chi_wave = new actions::chi_wave_t( this );
Expand Down
1 change: 1 addition & 0 deletions engine/class_modules/monk/sc_monk.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -1371,6 +1371,7 @@ struct monk_t : public stagger_t<parse_player_effects_t, monk_t>
double composite_player_target_armor( player_t *target ) const override;
void create_pets() override;
void init_spells() override;
void init_background_actions() override;
void init_base_stats() override;
void init_scaling() override;
void create_buffs() override;
Expand Down