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[Assassination] Trinket Fix #9569

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4 changes: 2 additions & 2 deletions engine/class_modules/apl/apl_rogue.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,8 @@ void assassination( player_t* p )
items->add_action( "use_item,name=ashes_of_the_embersoul,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22" );
items->add_action( "use_item,name=algethar_puzzle_box,use_off_gcd=1,if=variable.base_trinket_condition" );
items->add_action( "use_item,name=treacherous_transmitter,use_off_gcd=1,if=variable.base_trinket_condition" );
items->add_action( "do_treacherous_transmitter_task,use_off_gcd=1,if=dot.deathmark.ticking|fight_remains<=20" );
items->add_action( "use_item,name=mad_queens_mandate,use_off_gcd=1,if=cooldown.deathmark.remains>=50|fight_remains<=3" );
items->add_action( "do_treacherous_transmitter_task,use_off_gcd=1,if=dot.deathmark.ticking&variable.single_target|buff.realigning_nexus_convergence_divergence.up&buff.realigning_nexus_convergence_divergence.remains<=2|buff.cryptic_instructions.up&buff.cryptic_instructions.remains<=2|buff.errant_manaforge_emission.up&buff.errant_manaforge_emission.remains<=2|fight_remains<=15" );
items->add_action( "use_item,name=imperfect_ascendancy_serum,use_off_gcd=1,if=variable.base_trinket_condition" );
items->add_action( "use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=2&(!trinket.2.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)", "Fallback case for using stat trinkets" );
items->add_action( "use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)" );
Expand Down Expand Up @@ -177,7 +178,6 @@ void assassination( player_t* p )
vanish->add_action( "vanish,if=!talent.master_assassin&talent.indiscriminate_carnage&talent.improved_garrote&cooldown.garrote.up&(dot.garrote.pmultiplier<=1|dot.garrote.refreshable)&spell_targets.fan_of_knives>2&(target.time_to_die-remains>15|raid_event.adds.in>20)", "Vanish for cleaving Garrotes with Indiscriminate Carnage" );
vanish->add_action( "vanish,if=!talent.improved_garrote&talent.master_assassin&!dot.rupture.refreshable&dot.garrote.remains>3&debuff.deathmark.up&(debuff.shiv.up|debuff.deathmark.remains<4)", "Vanish fallback for Master Assassin" );
vanish->add_action( "vanish,if=talent.improved_garrote&cooldown.garrote.up&(dot.garrote.pmultiplier<=1|dot.garrote.refreshable)&(debuff.deathmark.up|cooldown.deathmark.remains<4)&raid_event.adds.in>30", "Vanish fallback for Improved Garrote during Deathmark if no add waves are expected" );
vanish->add_action( "vanish,if=!talent.improved_garrote&buff.darkest_night.up&combo_points.deficit>=3&variable.single_target", "Vanish for slightly more mark uptime since you can apply mark and have darkest night at the same time" );
}
//assassination_apl_end

Expand Down
9 changes: 6 additions & 3 deletions engine/class_modules/apl/rogue/assassination.simc
Original file line number Diff line number Diff line change
Expand Up @@ -105,17 +105,20 @@ actions.direct+=/mutilate,target_if=!dot.deadly_poison_dot.ticking&!debuff.ampli
# Fallback Mutilate
actions.direct+=/mutilate,if=variable.use_filler


# Special Case Trinkets
actions.items=variable,name=base_trinket_condition,value=dot.rupture.ticking&cooldown.deathmark.remains<2|fight_remains<=22
actions.items+=/use_item,name=ashes_of_the_embersoul,use_off_gcd=1,if=(dot.kingsbane.ticking&dot.kingsbane.remains<=11)|fight_remains<=22
actions.items+=/use_item,name=algethar_puzzle_box,use_off_gcd=1,if=variable.base_trinket_condition
actions.items+=/use_item,name=treacherous_transmitter,use_off_gcd=1,if=variable.base_trinket_condition
actions.items+=/do_treacherous_transmitter_task,use_off_gcd=1,if=dot.deathmark.ticking|fight_remains<=20
actions.items+=/use_item,name=mad_queens_mandate,use_off_gcd=1,if=cooldown.deathmark.remains>=50|fight_remains<=3
actions.items+=/do_treacherous_transmitter_task,use_off_gcd=1,if=dot.deathmark.ticking&variable.single_target|buff.realigning_nexus_convergence_divergence.up&buff.realigning_nexus_convergence_divergence.remains<=2|buff.cryptic_instructions.up&buff.cryptic_instructions.remains<=2|buff.errant_manaforge_emission.up&buff.errant_manaforge_emission.remains<=2|fight_remains<=15
actions.items+=/use_item,name=imperfect_ascendancy_serum,use_off_gcd=1,if=variable.base_trinket_condition
# Fallback case for using stat trinkets
actions.items+=/use_items,slots=trinket1,if=(variable.trinket_sync_slot=1&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=2&(!trinket.2.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)
actions.items+=/use_items,slots=trinket2,if=(variable.trinket_sync_slot=2&(debuff.deathmark.up|fight_remains<=20)|(variable.trinket_sync_slot=1&(!trinket.1.cooldown.ready|!debuff.deathmark.up&cooldown.deathmark.remains>20))|!variable.trinket_sync_slot)


# Miscellaneous Cooldowns Potion
actions.misc_cds=potion,if=buff.bloodlust.react|fight_remains<30|debuff.deathmark.up
# Various special racials to be synced with cooldowns
Expand Down Expand Up @@ -168,5 +171,5 @@ actions.vanish+=/vanish,if=!talent.master_assassin&talent.indiscriminate_carnage
actions.vanish+=/vanish,if=!talent.improved_garrote&talent.master_assassin&!dot.rupture.refreshable&dot.garrote.remains>3&debuff.deathmark.up&(debuff.shiv.up|debuff.deathmark.remains<4)
# Vanish fallback for Improved Garrote during Deathmark if no add waves are expected
actions.vanish+=/vanish,if=talent.improved_garrote&cooldown.garrote.up&(dot.garrote.pmultiplier<=1|dot.garrote.refreshable)&(debuff.deathmark.up|cooldown.deathmark.remains<4)&raid_event.adds.in>30
# Vanish for slightly more mark uptime since you can apply mark and have darkest night at the same time
actions.vanish+=/vanish,if=!talent.improved_garrote&buff.darkest_night.up&combo_points.deficit>=3&variable.single_target
# (Bugged as of Sept13) Vanish for slightly more mark uptime since you can apply mark and have darkest night at the same time
# actions.vanish+=/vanish,if=!talent.improved_garrote&buff.darkest_night.up&combo_points.deficit>=3&variable.single_target