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DeathKnights
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This section is a part of the TCI reference.
Regular spells are not mentioned here, you just have to follow the standard names formatting rules.
Since Simulationcraft 7.0.3, release 1 Runes are treated as a standard resource in the simulator. Normal resource expressions work on runes, with the exception of the regen
and time_to_max
resource expressions.
You can also use rune.time_to_X to return the time until X runes are available.
For example you can use this line to only execute obliterate if the actor has 4 or more runes available, and frost strike if the time until 3 runes are available is superior to the length of the global cooldown.
actions+=/obliterate,if=rune>=4
actions+=/frost_strike,if=rune.time_to_3>gcd
The expression incoming_damage_5s
returns the amount of damage the Death Knight has taken in the previous five seconds.
# Death Strike if the actor has taken 25% of maxhp damage in the previous 5 seconds.
actions+=/death_strike,if=incoming_damage_5s>=health.max*0.25
The sync_weapons (default: 1) option on the auto_attack action can be used to force the synchronization of weapons at the beginning of the fight. When zero, the offhand will be desynchronized by half of its swing time. In game, you always start with your weapons synchronized but target switching and parry rushes often lead you to go unsynchronized.
# Ensure the player will start with synched weapons.
actions+=/auto_attack,sync_weapons=1
The antimagic_shell action allows a Death Knight to simulate the Runic Power gain on incoming damage. The action contains three options: interval, interval_stddev, and damage. The interval option sets the mean of the interval between two consecutive Anti-Magic Shell executions in seconds, and is required to be at minimum the cooldown of the spell. The interval_stddev option sets the standard deviation of the interval between Anti-Magic Shell executions. If specified as less than 1, it is interpreted as a percent of the mean, otherwise it is interpreted as seconds. Finally, the damage option sets the amount of incoming damage. The default values for interval, and interval_stddev are 60 and 5% respectively. The damage option is always required.
# Simulate Runic Power gain on using Anti-Magic Shell to absorb 100000 magic damage every 60 seconds on average.
actions+=/antimagic_shell,damage=100000
With Shadowlands increasing the variety of available runeforges that can be applied to Death Knight weapons, a new expression type has been added to the shadowlands branch to evaluate from the APL whether a given runeforge is equipped or not by a character. It follows the death_knight.runeforge.name format and returns 1 if the runeforge is applied to one of the character's weapon and 0 otherwise.
The following names can be used: razorice, razorice_mh, razorice_oh, fallen_crusader, stoneskin_gargoyle, apocalypse, hysteria, sanguination, spellwarding, unending_thirst.
# Use Frostscythe only if razorice is equipped on the main hand
actions+=/frostscythe,if=death_knight.runeforge.razorice_mh
Note: the simpler runeforge.name format is also supported, but since it is intended to be used with Shadowlands Runeforge Legendary effects, the simulation will output a warning telling the user to use death_knight.runeforge.name instead.
Some action names can be used in the death knight APLs to generate different spells depending on talent choice.
wound_spender
will be replaced by scourge_strike
, or clawing_shadows
if it is talented.
dnd_any
and any_dnd
will be replaced by death_and_decay
or defile
if it is talented.
At the moment, Death's Due isn't implemented in simc yet and no decision has been made on whether it will be included in any_dnd
or not yet.
Army of the dead has an option to set the time at which it is used before pull. It only works when army of the dead is used in the precombat APL and won't have any effect otherwise. It takes a value between 1.5 (a full gcd before pull) and 10. Default value: 6
# Simulate the cast of army of the dead 4s before combat begins
actions.precombat+=/army_of_the_dead,precombat_time=4
Army of the Dead can be entirely disabled from a death knight profile with disable_aotd. (scope: player, default: 0) This is made to make the process of running shorter fights that may not use army of the dead without fiddling with the Action Priority List.
# Run a simulation that will not use Army of the Dead
deathknight.disable_aotd=1
The state of the option can also be checked from the APL with death_knight.disable_aotd.
# Use Festering Strike unless army of the dead will be available soon and it's not disabled
actions+=/festering_strike,if=cooldown.army_of_the_dead.remains>6|death_knight.disable_aotd
An expression is available for the APL to count the number of unique enemies currently affected by Festering Wounds (not how many wounds there are). It can be called with death_knight.fwounded_targets
# Use Scourge Strike during Death and Decay if at least 4 enemies are affected by Festering Wounds
actions+=/scourge_strike,if=death_and_decay.ticking&death_knight.fwounded_targets>=4
An option is available to specify use timings for Anti-Magic Zone, as if you were assigned specific timings for a boss fight It can be utilized with deathknight.amz_use_time=x/y/z as a player scope option.
# Use AMZ at 15s, 135s and 255s
deathknight.amz_use_time=15/135/255
AMS has multiple custom options that can be used to examine the effects of Runic Power gains.
# A 0-1 value that sets how much of AMS is used per cast, default is 0
deathknight.ams_absorb_percent=.8
# How many seconds the sim should wait before using AMS for the first time, default is 20
deathknight.first_ams_cast=20
- Features
- Starters guide
- Frequently asked questions
- Common Issues
- Textual configuration interface
- Classes
- Graphical User Interface
- Appendixes
- Developers Corner