Stars
fheroes2 is a recreation of Heroes of Might and Magic II game engine.
Interpretable neural spike train models with fully-Bayesian inference algorithms
A library for machine learning research on motion capture data
Motion imitation with deep reinforcement learning.
Hi4D: 4D Instance Segmentation of Close Human Interaction (CVPR2023)
A set of tools to visualize and interact with sequences of 3D data.
Unity project with an AI that creates procedural animations of combat defense
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
Bringing Characters to Life with Computer Brains in Unity
Official pytorch implementation of the paper: "SinGAN: Learning a Generative Model from a Single Natural Image"
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
VPoser: Variational Human Pose Prior
A Data Driven IK solver in Blender based on VAE
A Spatio-temporal Transformer for 3D Human Motion Prediction
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments - 2022 - SCA
Real time 3D body pose estimation with Mediapipe
Official pytorch implementation for Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion (CVPR 2022)
Simple baselines and RNNs for predicting human motion in tensorflow. Presented at CVPR 17.
Official implementation of MSR-GCN (ICCV2021 paper)
PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
Stable-Baselines tutorial for Journées Nationales de la Recherche en Robotique 2019
A reinforcement learning environment for self-driving cars in the browser.
Teaching a humanoid to walk(ish), then displaying in your browser (using tensorflow.js and reinforcement learning)