Custom property that allows to reference scene asset directly from the Editor
public class SceneLoader : MonoBehaviour
{
[SerializeField] private SceneReference sceneToLoad;
private void Start()
{
SceneManager.LoadSceneAsync(sceneToLoad);
}
}
The package is available on the openupm registry. It's recommended to install it via openupm-cli.
openupm add com.skibitsky.scene-reference
Open Packages/manifest.json with your favorite text editor. Add the following line to the dependencies block.
{
"dependencies": {
"com.skibitsky.scene-reference": "https://github.com/skibitsky/scene-reference.git"
}
}
Notice: Unity Package Manager records the current commit to a lock entry of the manifest.json. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.
"lock": {
"com.skibitsky.scene-reference": {
"revision": "master",
"hash": "..."
}
}