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Static Asset Loader openupm

Load asset from any project directory by type

Very useful for loading configuration files of editor tools.

Usage

public class MyEditorWindow : EditorWindow
{
    private static MyScriptableObject LoadConfiguration()
    {
        return StaticAssetLoader.LoadAsset<MyScriptableObject>();
    }
}

Installation

Install via OpenUPM

The package is available on the openupm registry. It's recommended to install it via openupm-cli.

openupm add com.skibitsky.static-asset-loader

Install via Git URL

Open Packages/manifest.json with your favorite text editor. Add the following line to the dependencies block.

{
    "dependencies": {
        "com.skibitsky.static-asset-loader": "https://github.com/skibitsky/static-asset-loader.git"
    }
}

Notice: Unity Package Manager records the current commit to a lock entry of the manifest.json. To update to the latest version, change the hash value manually or remove the lock entry to resolve the package.

"lock": {
  "com.skibitsky.static-asset-loader": {
    "revision": "master",
    "hash": "..."
  }
}

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Load asset by type from any project directory

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