1.2.22
Fixed a crash with generating 3d object previews.
Changed memory allocation methods to a more cross-platform friendly way.
Fixed a rare issue where the application would crash upon trying to move objects in 2D maps.
Reworked how object portraits are drawn in the turn tracker to make them scale better, including those with aspect ratios other than 1.
Turn tracker entries can now be right-clicked for a context menu.
Object inspect window now scales the portrait according to its aspect ratio.
Fixed an issue where portraits would stay loaded in memory after a map change.
Added a path movement mode for objects.
2D shadows full opacity preview for admins and observers will no longer activate if the UI is being interacted with.
Modified GL bindings loader to handle null pointer returns from the glfwGetProcAddress.
Set the default value for the turn tracker size to 6.
Added a setting to control the turn tracker scaling.