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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="utf-8"?> | ||
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> | ||
|
||
<!-- This is the file that defines the actual layout and type of the commands. | ||
It is divided in different sections (e.g. command definition, command | ||
placement, ...), with each defining a specific set of properties. | ||
See the comment before each section for more details about how to | ||
use it. --> | ||
|
||
<!-- The VSCT compiler (the tool that translates this file into the binary --> | ||
<!-- format that VisualStudio will consume) has the ability to run a preprocessor --> | ||
<!-- on the vsct file; this preprocessor is (usually) the C++ preprocessor, so --> | ||
<!-- it is possible to define includes and macros with the same syntax used --> | ||
<!-- in C++ files. Using this ability of the compiler here, we include some files --> | ||
<!-- defining some of the constants that we will use inside the file. --> | ||
|
||
<!-- This is the file that defines the IDs for all the commands exposed by VisualStudio. --> | ||
<Extern href="stdidcmd.h" /> | ||
|
||
<!-- This header contains the command ids for the menus provided by the shell. --> | ||
<Extern href="vsshlids.h" /> | ||
|
||
<!-- The Commands section is where commands, menus, and menu groups are defined. --> | ||
<!-- This section uses a Guid to identify the package that provides the command defined inside it. --> | ||
<Commands package="guidRefactPackage"> | ||
<!-- Inside this section we have different sub-sections: one for the menus, another --> | ||
<!-- for the menu groups, one for the buttons (the actual commands), one for the combos --> | ||
<!-- and the last one for the bitmaps used. Each element is identified by a command id that --> | ||
<!-- is a unique pair of guid and numeric identifier; the guid part of the identifier is usually --> | ||
<!-- called "command set" and is used to group different command inside a logically related --> | ||
<!-- group; your package should define its own command set in order to avoid collisions --> | ||
<!-- with command ids defined by other packages. --> | ||
|
||
<!-- Define new menu groups. A menu group is a container for --> | ||
<!-- other menus or buttons (commands); from a visual point of view you can see the --> | ||
<!-- group as the part of a menu contained between two lines. The parent of a group --> | ||
<!-- must be a menu. --> | ||
<Groups> | ||
<Group guid="guidRefactPackageCmdSet" id="MyMenuGroup" priority="0x0600"> | ||
<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" /> | ||
</Group> | ||
</Groups> | ||
|
||
<!-- Define buttons (commands) --> | ||
<Buttons> | ||
<!-- To define a menu group you have to specify its ID, the parent menu and its display priority. --> | ||
<!-- The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use --> | ||
<!-- the CommandFlag node. --> | ||
<!-- You can add more than one CommandFlag node e.g.: --> | ||
<!-- <CommandFlag>DefaultInvisible</CommandFlag> --> | ||
<!-- <CommandFlag>DynamicVisibility</CommandFlag> --> | ||
<!-- If you do not want an image next to your command, remove the Icon node. --> | ||
<Button guid="guidRefactPackageCmdSet" id="cmdidPauseRefactCommand" priority="0x0100" type="Button"> | ||
<Parent guid="guidRefactPackageCmdSet" id="MyMenuGroup" /> | ||
<Strings> | ||
<ButtonText>Pause Refact</ButtonText> | ||
</Strings> | ||
</Button> | ||
<!-- Define the TriggerCompletion command --> | ||
<Button guid="guidRefactPackageCmdSet" id="cmdidTriggerCompletion" priority="0x0100" type="Button"> | ||
<Parent guid="guidRefactPackageCmdSet" id="MyMenuGroup" /> | ||
<Strings> | ||
<ButtonText>Trigger Completion</ButtonText> | ||
</Strings> | ||
</Button> | ||
</Buttons> | ||
|
||
<!-- Define bitmaps used for the commands --> | ||
<Bitmaps> | ||
<!-- The bitmap id is defined in a way that is a little bit different from the others: --> | ||
<!-- the declaration starts with a guid for the bitmap strip, then there is the resource id of the --> | ||
<!-- bitmap strip containing the bitmaps and then there are the numeric ids of the elements used --> | ||
<!-- inside a button definition. An important aspect of this declaration is that the element id --> | ||
<!-- must be the actual index (1-based) of the bitmap inside the bitmap strip. --> | ||
<Bitmap guid="guidImages1" href="Resources\PauseRefactCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" /> | ||
</Bitmaps> | ||
</Commands> | ||
|
||
<!-- Define key bindings outside of the <Commands> section --> re | ||
<KeyBindings> | ||
<KeyBinding guid="guidRefactPackageCmdSet" id="cmdidTriggerCompletion" key1="VK_MENU" key2="VK_SHIFT" editor="guidVSStd97" mod1="Alt" mod2="Shift"/> | ||
</KeyBindings> | ||
|
||
<!-- Define symbols --> | ||
<Symbols> | ||
<!-- This is the package guid. --> | ||
<GuidSymbol name="guidRefactPackage" value="{6f370a16-644a-450c-8e52-e2b92644822b}" /> | ||
|
||
<!-- This is the guid used to group the menu commands together --> | ||
<GuidSymbol name="guidRefactPackageCmdSet" value="{528a0c75-4c23-4946-8b7f-b28afb34defc}"> | ||
<IDSymbol name="MyMenuGroup" value="0x1020" /> | ||
<IDSymbol value="4129" name="cmdidPauseRefactCommand" /> | ||
<IDSymbol value="0x0100" name="cmdidTriggerCompletion" /> | ||
</GuidSymbol> | ||
|
||
<GuidSymbol name="guidImages" value="{29f5724b-66aa-41ae-8e43-91bb0a73aa70}"> | ||
<IDSymbol name="bmpPic1" value="1" /> | ||
<IDSymbol name="bmpPic2" value="2" /> | ||
<IDSymbol name="bmpPicSearch" value="3" /> | ||
<IDSymbol name="bmpPicX" value="4" /> | ||
<IDSymbol name="bmpPicArrows" value="5" /> | ||
<IDSymbol name="bmpPicStrikethrough" value="6" /> | ||
</GuidSymbol> | ||
|
||
<GuidSymbol value="{a76fad5f-a5e5-432f-96db-f5fb99105ce5}" name="guidImages1"> | ||
<IDSymbol name="bmpPic1" value="1" /> | ||
<IDSymbol name="bmpPic2" value="2" /> | ||
<IDSymbol name="bmpPicSearch" value="3" /> | ||
<IDSymbol name="bmpPicX" value="4" /> | ||
<IDSymbol name="bmpPicArrows" value="5" /> | ||
<IDSymbol name="bmpPicStrikethrough" value="6" /> | ||
</GuidSymbol> | ||
</Symbols> | ||
</CommandTable> | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> | ||
|
||
<!-- This is the file that defines the actual layout and type of the commands. | ||
It is divided in different sections (e.g. command definition, command | ||
placement, ...), with each defining a specific set of properties. | ||
See the comment before each section for more details about how to | ||
use it. --> | ||
|
||
<!-- The VSCT compiler (the tool that translates this file into the binary | ||
format that VisualStudio will consume) has the ability to run a preprocessor | ||
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so | ||
it is possible to define includes and macros with the same syntax used | ||
in C++ files. Using this ability of the compiler here, we include some files | ||
defining some of the constants that we will use inside the file. --> | ||
|
||
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> | ||
<Extern href="stdidcmd.h" /> | ||
|
||
<!--This header contains the command ids for the menus provided by the shell. --> | ||
<Extern href="vsshlids.h" /> | ||
|
||
<!--The Commands section is where commands, menus, and menu groups are defined. | ||
This section uses a Guid to identify the package that provides the command defined inside it. --> | ||
<Commands package="guidRefactPackage"> | ||
<!-- Inside this section we have different sub-sections: one for the menus, another | ||
for the menu groups, one for the buttons (the actual commands), one for the combos | ||
and the last one for the bitmaps used. Each element is identified by a command id that | ||
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually | ||
called "command set" and is used to group different command inside a logically related | ||
group; your package should define its own command set in order to avoid collisions | ||
with command ids defined by other packages. --> | ||
|
||
<!-- In this section you can define new menu groups. A menu group is a container for | ||
other menus or buttons (commands); from a visual point of view you can see the | ||
group as the part of a menu contained between two lines. The parent of a group | ||
must be a menu. --> | ||
<Groups> | ||
<Group guid="guidRefactPackageCmdSet" id="MyMenuGroup" priority="0x0600"> | ||
<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" /> | ||
</Group> | ||
</Groups> | ||
|
||
<!--Buttons section. -es the elements the user can interact with, like a menu command or a button | ||
or combo box in a toolbar. --> | ||
<Buttons> | ||
<!--To define a menu group you have to specify its ID, the parent menu and its display priority. | ||
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use | ||
the CommandFlag node. | ||
You can add more than one CommandFlag node e.g.: | ||
<CommandFlag>DefaultInvisible</CommandFlag> | ||
<CommandFlag>DynamicVisibility</CommandFlag> | ||
If you do not want an image next to your command, remove the Icon node /> --> | ||
|
||
<Button guid="guidRefactPackageCmdSet" id="cmdidPauseRefactCommand" priority="0x0100" type="Button"> | ||
<Parent guid="guidRefactPackageCmdSet" id="MyMenuGroup" /> | ||
<Strings> | ||
<ButtonText>Pause Refact</ButtonText> | ||
</Strings> | ||
</Button> | ||
<Button guid="guidRefactPackageCmdSet" id="cmdidTriggerCompletionCommand" priority="0x0100" type="Button"> | ||
<Parent guid="guidRefactPackageCmdSet" id="MyMenuGroup" /> | ||
<Icon guid="guidImages2" id="bmpPic1" /> | ||
<Strings> | ||
<ButtonText>Manual Completition</ButtonText> | ||
</Strings> | ||
</Button> | ||
</Buttons> | ||
|
||
<!--The bitmaps section is used to define the bitmaps that are used for the commands.--> | ||
<Bitmaps> | ||
<!-- The bitmap id is defined in a way that is a little bit different from the others: | ||
the declaration starts with a guid for the bitmap strip, then there is the resource id of the | ||
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used | ||
inside a button definition. An important aspect of this declaration is that the element id | ||
must be the actual index (1-based) of the bitmap inside the bitmap strip. --> | ||
<Bitmap guid="guidImages1" href="Resources\PauseRefactCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" /> | ||
<Bitmap guid="guidImages2" href="Resources\TriggerCompletionCommand.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" /> | ||
</Bitmaps> | ||
</Commands> | ||
|
||
<KeyBindings> | ||
<KeyBinding guid="guidRefactPackageCmdSet" id="cmdidTriggerCompletionCommand" | ||
editor="guidVSStd97" key1="VK_OEM_2" mod1="SHIFT ALT"/> | ||
</KeyBindings> | ||
|
||
<Symbols> | ||
<!-- This is the package guid. --> | ||
<GuidSymbol name="guidRefactPackage" value="{6f370a16-644a-450c-8e52-e2b92644822b}" /> | ||
|
||
<!-- This is the guid used to group the menu commands together --> | ||
<GuidSymbol name="guidRefactPackageCmdSet" value="{528a0c75-4c23-4946-8b7f-b28afb34defc}"> | ||
<IDSymbol name="MyMenuGroup" value="0x1020" /> | ||
<IDSymbol value="4129" name="cmdidPauseRefactCommand" /> | ||
<IDSymbol value="256" name="cmdidTriggerCompletionCommand" /> | ||
</GuidSymbol> | ||
|
||
<GuidSymbol name="guidImages" value="{29f5724b-66aa-41ae-8e43-91bb0a73aa70}"> | ||
<IDSymbol name="bmpPic1" value="1" /> | ||
<IDSymbol name="bmpPic2" value="2" /> | ||
<IDSymbol name="bmpPicSearch" value="3" /> | ||
<IDSymbol name="bmpPicX" value="4" /> | ||
<IDSymbol name="bmpPicArrows" value="5" /> | ||
<IDSymbol name="bmpPicStrikethrough" value="6" /> | ||
</GuidSymbol> | ||
|
||
<GuidSymbol value="{a76fad5f-a5e5-432f-96db-f5fb99105ce5}" name="guidImages1"> | ||
<IDSymbol name="bmpPic1" value="1" /> | ||
<IDSymbol name="bmpPic2" value="2" /> | ||
<IDSymbol name="bmpPicSearch" value="3" /> | ||
<IDSymbol name="bmpPicX" value="4" /> | ||
<IDSymbol name="bmpPicArrows" value="5" /> | ||
<IDSymbol name="bmpPicStrikethrough" value="6" /> | ||
</GuidSymbol> | ||
|
||
<GuidSymbol value="{0f1711c3-dd9f-4a92-a197-ecd6a31e8f2e}" name="guidImages2"> | ||
<IDSymbol name="bmpPic1" value="1" /> | ||
<IDSymbol name="bmpPic2" value="2" /> | ||
<IDSymbol name="bmpPicSearch" value="3" /> | ||
<IDSymbol name="bmpPicX" value="4" /> | ||
<IDSymbol name="bmpPicArrows" value="5" /> | ||
<IDSymbol name="bmpPicStrikethrough" value="6" /> | ||
</GuidSymbol> | ||
</Symbols> | ||
</CommandTable> |
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