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Speed up Random Battles species selection #10138
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ACakeWearingAHat
approved these changes
Jan 27, 2024
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neat, speed
urkerab
reviewed
Jan 27, 2024
Thanks, you're right. This simplifies the code. I will make the other necessary adjustments Co-authored-by: urkerab <[email protected]>
MathyFurret
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May 21, 2024
* Speed up Random Battles species selection * Apply suggestions from code review Thanks, you're right. This simplifies the code. I will make the other necessary adjustments Co-authored-by: urkerab <[email protected]> * Improve gen 9 weight code * Apply the same changes to old gens * Go back to baseSpeciesPool * unintended newlines * missed one * Removing the final newline --------- Co-authored-by: urkerab <[email protected]>
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This refactors species selection in Random Battles to be more efficient.
Previously, after selecting a base species, it goes through the entire array of species to record the ones with the corresponding base species, then chooses one of them randomly.
Now,
getPokemonPool()
outputs an objectpokemonPool
which records, for each base species, the list of species with that base species. Instead of checking every species, it now just samples from the list corresponding to the base species.This approach is significantly faster and keeps the appearance rates standardization from #9708.
My local testing shows that this speeds up overall team generation by around 20% for Gen 9 Random Battle and 50% for Gen 7 Random Battle.