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- **Tools:** - (Add) PCB exposure: Converts a gerber file to a pixel perfect image given your printer LCD/resolution to exposure the copper traces. - (Improvement) Export settings now indent the XML to be more user friendly to edit - (Improvement) Layer import: Allow to have profiles - (Improvement) Layer import: Validates if selected files exists before execute - (Fix) Lithophane: Disallow having start threshold equal to end threshold - (Add) Windows explorer: Right-click on files will show "Open with UVtools" on context menu which opens the selected file on UVtools (Windows MSI only) - (Improvement) Island and overhang detection: Ignore detection on all layers that are in direct contact with the plate (On same first layer position) - (Improvement) Cmd: Better error messages for convert command when using shared extensions and no extension
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- **UI:** | ||
- (Add) Setting: Restore window last position - If enabled, it will restore the main window last known client position on startup (#460) | ||
- (Add) Setting: Restore window last size - If enabled, it will restore the main window last known client size on startup (#460) | ||
- (Improvement) If there are missing dependencies it will show a proper window with information instead of crashing application without any visuals | ||
- (Improvement) Start maximized is set before windows spawn to prevent the flicker effect on main window | ||
- (Add) File formats: Property `IsUsingTSMC` - Indicates whatever file globals are using TSMC or not | ||
- (Change) Lithophane: Noise removal and gap closing iterations defaults to 0 | ||
- (Fix) Anycubic files: Printers are unable to use TSMC values after save (#457) | ||
- (Fix) Pixel Editor button is hidden when using screens with scalling > 100% [dirty-fix] (#458) | ||
- (Upgrade) .NET from 6.0.3 to 6.0.4 | ||
- **Tools:** | ||
- (Add) PCB exposure: Converts a gerber file to a pixel perfect image given your printer LCD/resolution to exposure the copper traces. | ||
- (Improvement) Export settings now indent the XML to be more user friendly to edit | ||
- (Improvement) Layer import: Allow to have profiles | ||
- (Improvement) Layer import: Validates if selected files exists before execute | ||
- (Fix) Lithophane: Disallow having start threshold equal to end threshold | ||
- (Add) Windows explorer: Right-click on files will show "Open with UVtools" on context menu which opens the selected file on UVtools (Windows MSI only) | ||
- (Improvement) Island and overhang detection: Ignore detection on all layers that are in direct contact with the plate (On same first layer position) | ||
- (Improvement) Cmd: Better error messages for convert command when using shared extensions and no extension | ||
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//------------------------------------------------ | ||
//--- 010 Editor v8.0.1 Binary Template | ||
// | ||
// File: osf (vlare) | ||
// Authors: Tiago Conceição | ||
//------------------------------------------------ | ||
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BigEndian(); | ||
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struct PREVIEW { | ||
BitfieldDisablePadding(); | ||
uint PreviewLength:24 <fgcolor=cBlack, bgcolor=cRed>; | ||
ubyte PreviewData[PreviewLength] <fgcolor=cBlack, bgcolor=cGreen>; | ||
}; | ||
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struct HEADER { | ||
uint HeaderLength <fgcolor=cBlack, bgcolor=cRed>; | ||
ushort Version <fgcolor=cBlack, bgcolor=cRed>; // 1 | ||
ubyte ImageLog <fgcolor=cBlack, bgcolor=cRed>; // log 2 | ||
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PREVIEW preview; | ||
PREVIEW preview; | ||
PREVIEW preview; | ||
PREVIEW preview; | ||
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ushort ResolutionX <fgcolor=cBlack, bgcolor=cRed>; | ||
ushort ResolutionY <fgcolor=cBlack, bgcolor=cRed>; | ||
ushort PixelUmMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (um, magnification 100 times: such as 100um write 10000, the same below) | ||
ubyte Mirror <fgcolor=cBlack, bgcolor=cRed>; // (0x00 not mirrored, 0x01 X-axis mirroring, 0x02 Y-axis mirroring, 0x03 XY-axis mirroring) | ||
ubyte BottomLightPWM <fgcolor=cBlack, bgcolor=cRed>; | ||
ubyte LightPWM <fgcolor=cBlack, bgcolor=cRed>; | ||
ubyte AntiAliasEnabled <fgcolor=cBlack, bgcolor=cRed>; | ||
ubyte DistortionEnabled <fgcolor=cBlack, bgcolor=cRed>; | ||
ubyte DelayedExposureActivationEnabled <fgcolor=cBlack, bgcolor=cRed>; | ||
uint LayerCount <fgcolor=cBlack, bgcolor=cYellow>; | ||
ushort NumberParameterSets <fgcolor=cBlack, bgcolor=cRed>; // 1 | ||
uint LastLayerIndex <fgcolor=cBlack, bgcolor=cYellow>; | ||
uint LayerHeightUmMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (um magnification 100 times) | ||
ubyte BottomLayersCount <fgcolor=cBlack, bgcolor=cRed>; | ||
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uint ExposureTimeMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
uint BottomExposureTimeMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
uint SupportDelayTimeMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
uint BottomSupportDelayTimeMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
ubyte TransitionLayers <fgcolor=cBlack, bgcolor=cRed>; | ||
ubyte TransitionType <fgcolor=cBlack, bgcolor=cRed>; // (0x00 linear transition) | ||
uint TransitionLayerIntervalTimeDifferenceMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
uint WaitTimeAfterCureMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
uint WaitTimeAfterLiftMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
uint WaitTimeBeforeCureMagnified100Times:24 <fgcolor=cBlack, bgcolor=cRed>; // s * 100 | ||
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uint BottomLiftHeightSlowMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
uint BottomLiftHeightTotalMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
uint LiftHeightSlowMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
uint LiftHeightTotalMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
uint BottomRetractHeightTotalMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
uint RetractHeightSlowMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
uint RetractHeightTotalMagnified1000Times:24 <fgcolor=cBlack, bgcolor=cRed>; // (magnification 1000 times) | ||
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ubyte AccelerationType <fgcolor=cBlack, bgcolor=cRed>; // (0x00: S-shaped acceleration, 0x01: T-shaped acceleration, Default Value: S-shaped acceleration, currently only supports S-shaped acceleration) | ||
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ushort BottomLiftSpeedStartMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort BottomLiftSpeedSlowMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort BottomLiftSpeedFastMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ubyte BottomLiftAccelerationChange <fgcolor=cBlack, bgcolor=cRed>; // 5 | ||
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ushort LiftSpeedStartMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort LiftSpeedSlowMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort LiftSpeedFastMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ubyte LiftAccelerationChange <fgcolor=cBlack, bgcolor=cRed>; // 5 | ||
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ushort BottomRetractSpeedStartMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort BottomRetractSpeedSlowMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort BottomRetractFastMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ubyte BottomRetractAccelerationChange <fgcolor=cBlack, bgcolor=cRed>; // 5 | ||
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ushort RetractSpeedStartMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort RetractSpeedSlowMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ushort RetractFastMagnified100Times <fgcolor=cBlack, bgcolor=cRed>; // (magnification 100 times) | ||
ubyte RetractAccelerationChange <fgcolor=cBlack, bgcolor=cRed>; // 5 | ||
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ubyte Reserved[23] <fgcolor=cWhite, bgcolor=cBlack>; | ||
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ubyte ProtocolType <fgcolor=cBlack, bgcolor=cRed>; // 0 | ||
} header; | ||
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struct LAYER_DEF { | ||
ushort Mark <fgcolor=cBlack, bgcolor=cRed>; // (OD OA begins, indicating that the model + support is included; the beginning of 0D 0B, indicating that the layer only has support data) | ||
uint NumberOfPixels <fgcolor=cBlack, bgcolor=cRed>; | ||
ushort StartY <fgcolor=cBlack, bgcolor=cRed>; | ||
}; | ||
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struct LAYERS { | ||
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local int i = 0; | ||
for( i = 0; i < header.LayerCount; i++ ){ | ||
LAYER_DEF layerDef <fgcolor=cBlack, bgcolor=cYellow>; | ||
} | ||
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} layers; |
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