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v0.7 release
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Soar Qin committed Nov 23, 2021
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15 changes: 14 additions & 1 deletion ChangeLog.md
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# v0.7
* (#47, #59, #63) add adaptive size for `map_area`, and is set as default value, kinda resolves confusion caused by new mechanism of `map_area`
* (#50) add text panel support, with new entries `text_panel_pattern` and `text_panel_position` in D2RMH.ini
* (#58) fix bug that monster immunities is not shown when disable `show_monster_enchants`
* (#60) add simple function that play sound on item dropping
* (#61) items sold to merchants are not detected now
* (#62) neutral NPCs in town, mercenaries and summons are shown as NPC now
* show real names of mercenaries now
* much simpler and faster way to detect real TalTomb, and show TalTomb with Super Unique monster(Ancient Kaa the Soulless) now
* set D2R process finding interval to 5 seconds, and remove WinMM from dependencies
* restore tray icon on Windows Explorer restart
* add `Reload Config` to tray menu for quick reloading D2RMH.ini

# v0.6.2
* add `panel_mask` to config ini, which can hide map layer when panels are opened
* fix the way to test local player
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* map_centered: 0->1
* show_monster_name: 1->0
* fix bug that running D2RMH before D2R(windowed) causes overlay window shown out of window
* add an about dialog
* add an About dialog
* refactoring some remote mem reading codes to make it more readable
* refactoring string matching codes to improve performance

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1 change: 0 additions & 1 deletion TODO.md
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### Scheduled
* status text panel (timer, etc.)
* global hotkeys to tweak functions realtime

### Need more research, may not be implemented
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