Wrap Giflib for iOS development.
Create by [email protected]
Copyright © 2012 GMO RunSystem
License: LGPL
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Render Gif file into UIImage object(s) then we can play animation with UIImageView.
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Encode UIImage into Gif file.
For more detail, read comments in header files.
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Get the Giflib source from giflib.sourceforge.net (I use version 5.0.2).
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Gif Encoding requires pngnq at pngnq.sourceforge.net.
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Import necessary source files directly into your project or make a sub-project like the demo (read file list below for more detail).
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Giflib source files: dgif_lib.c, egif_lib.c, gif_err.c, gif_font.c, gif_hash.c, gif_hash.h, gif_lib.h, gif_lib_private.h, gifalloc.c.
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Color quantization for encode: neuquant32.*
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giflib_ios.*: error list and descriptions.
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GifDecode.*: render Gif file into UIImage.
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GifEncode.*: encode UIImage into Gif file.
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GifPlayback*: render Gif in real time.