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Creating a VolumeRenderer to modify and play with volumetric data

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SG_VolumeRenderer (WIP)

A VolumeRenderer to modify and play with volumetric data.
Above - Model generated using all available implicit shapes and 2 lights of different Colors.


An efficient CPU Ray Marching Renderer of Discrete & Gridded Volumes. Currently:

  • Supports 10 implicit shapes (Sphere, Elipse, Torus, Cube, Plane, Cone, Cylinder, Icosahedron, Steiner Patch)
  • Supports Multiple Lights and Deep Shadow Maps.
  • Optimized with AABB(Auto Aligned Bounding Boxes).


Requires: OpenImageIO and Boost 1.66(minumum)

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Creating a VolumeRenderer to modify and play with volumetric data

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