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A Chess Tournament Management System designed to simplify tournament organization, enhance accessibility, and modernize outdated processes. The system incorporates advanced features for player management, tournament tracking, and ELO rating calculations, offering a scalable and efficient solution for chess federations and organizers.

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Tournament-Management-System

Aadrito Datta & Souradeep Dutta

Requirements

  • Python
  • Streamlit
  • My SQL Note: To install streamlit run
pip install streamlit

To run the project:

  1. Clone the repository
  2. Open terminal in the Directory and run
streamlit run ./Homepage.py</code>

Tech Stack

  • Python
  • My SQL
  • Streamlit

Problem Statement

A new chess tournament management system that is designed to address these challenges

Current chess tournament systems stifle growth with:

  • Limited data analysis hindering informed decision-making
  • Lack of accessibility and scalability for large-scale events
  • Hard for competitors to query large amounts of data
  • Hard to maintain up-to-date information about player eligibility
  • Chess software is out-of-date
  • Lack of a centralized system to handle ELO updates making the system more error-prone

Assumptions

  • A player can participate in many tournaments
  • Each tournament has multiple participants
  • Each tournament consists of multiple games
  • Each game is played between 2 players
  • A player can be part of 1 or more federations
  • Each federation has its own independent ELO ratings and titles
  • When a tournament is recognized by a federation, the tournament affects the ELO rating of participating players with that federation
  • A federation awards titles to players
  • A player can have 1 more titles
  • A tournament can be eligible to award a player with a title-norm if it meets certain criteria
  • Each game played follows exactly 1 opening till a certain move
  • Each opening has a unique ECO code
  • A tournament can occur across 1 or more venues and can be recognized by multiple federations
  • A game between 2 players can have 1 result which can be used to calculate the change in a player's score and rating
  • The standings of the tournament can be calculated from the score
  • A federation can ban a player till a certain date
  • Each game has exactly one time control for the game but the time control may differ across the tournament
  • A game can be standalone or part of a tournament. A standalone game cannot affect ratings of any federation as it is not part of a recognized tournament
  • A tournament can be eligible to grant titles for a federation only if it is recognized by the federation. It can be eligible to grant some titles but not others
  • A game occurs within 1 day and does not span multiple days
  • The moves of a game can be represented using Portable Game Notation (PGN) but it is not unique, as different games can have the same moves
  • A player’s federation may not be related to their country
  • A player finishes a tournament with a certain score and a certain rank
  • An opening may or may not have games played with that opening
  • A player's rating for a federation can be calculated using the ELO rating system from the results of games in tournaments recognized by the federation
  • A player can have 0, 1 or more titles from the same federation
  • A player is part of at least 1 federation and a federation has at least 1 player
  • A player has participated in at least 1 tournament and a tournament has at least 1 player
  • A player has played at least 1 game at some point
  • The ECO code uniquely identifies the opening
  • A player has a name and a date of birth and citizenship to a country

ER Model

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A Chess Tournament Management System designed to simplify tournament organization, enhance accessibility, and modernize outdated processes. The system incorporates advanced features for player management, tournament tracking, and ELO rating calculations, offering a scalable and efficient solution for chess federations and organizers.

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