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Jezithyr committed Feb 10, 2024
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Expand Up @@ -43,7 +43,7 @@ These are the core design pillars for antagonists. The design of all antagonists

## Fun to lose against (or as)

- Losing/dying to an antag should not feel unfair to a player. Player’s should always have some option in terms of counterplay. Same goes for antags, they should always feel like they have options and are not hard countered.
- Losing/dying to an antag should not feel unfair to a player. Players should always have some option in terms of counterplay. Same goes for antags, they should always feel like they have options and are not hard countered.

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