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Update core-design.md
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Jezithyr authored Jan 7, 2024
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Expand Up @@ -20,7 +20,7 @@ These pillars serve as the guiding concepts for designing features for SS14. Whe
## Chaotic
- No two rounds should play alike. The combination of antagonists, incompetence, and disasters should create situations where players have to deal with rapidly changing unpredictable situations.
## Seriously Silly
- aka "The clown has put space lube all over the halls, armed the station nuke and is throwing cream-pies filled with acid at security officers", a situation like this on its face is completely ludicrous but is taken seriously by players.
- aka "The clown has put space lube all over the halls, armed the station nuke and is throwing cream-pies filled with acid at security officers", a situation like this on its face is completely ludicrous but should be taken seriously by players.
## Dynamic Environment
- The gameworld should be malleable, letting players build, deconstruct, or modify anything. It should be *possible* to build an entire separate station and continue the round there if players put in the effort.
## Intuitive and Inter-Connected Simulation
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