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Update mirrorcult-anomaly-cores.md
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gorilla gauntlet pr
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mirrorcult authored Dec 27, 2023
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| Designers | Implemented | GitHub Links |
|---|---|---|
| mirrorcult | :warning: Partially | https://github.com/space-wizards/space-station-14/pull/21306 |
| mirrorcult | :information_source: Open PR | https://github.com/space-wizards/space-station-14/pull/21306 https://github.com/space-wizards/space-station-14/pull/23012 |

The intention of this proposal is not to expand the anomaly gameplay system through breadth (i.e. more stuff) but to add new dimensions of gameplay and new incentives entirely. This will be done through two main additions: **inert & decaying anomaly cores**, and the **G.O.R.I.L.L.A Gauntlets**.

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- The gauntlets require an inert core and research, so science must already have invested some time into anomalies already
- The inert cores have finite charges, so science cannot always rely on them
- The movement of the anomaly is not as simple as 'point A to point B', and because of the limited charges, scientists must consider the location of the anomaly and where they'll be able to move it within 5 pushes, kind of like a box-pushing game or a Pokemon ice tile puzzle, which is a fun mini-challenge on its own.
- Expert anomalists will be able to modify the environment to get anomalies in even more favorable locations and they will likely have to coordinate with others to move it through doors, hallways, into smaller rooms, etc, introducing a new degree skill expression, on top of knowing when to make the decision to try and move one rather than contain or harness it.
- Expert anomalists will be able to modify the environment to get anomalies in even more favorable locations and they will likely have to coordinate with others to move it through doors, hallways, into smaller rooms, etc, introducing a new degree skill expression, on top of knowing when to make the decision to try and move one rather than contain or harness it.

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