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Create New Antagonist: The Spider Queen #279
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Adding a new antagonist, more details here - space-wizards/space-station-14#30820
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From what I see at the bare minimum, there needs to be more effort put into the PR because quite a few things just say "look at the PR" when it should entirely be on the design document.
src/en/space-station-14/player-interaction/proposals/New Antagonist: The Spider Queen
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Important question. Will spiders that have no player to controll them still hatch and have basic ai controlling them?. Otherwise there wont be enough players to fully make the colony evolve correctly. |
@Agustron24 There, the spiders have roles. So after hatching, there will be an AI, and a player can enter as it at any time. |
Also, these antagonists (Queens and spiders) will have their own hive channel and they can talk.
@UbaserB I think I fixed it. |
If anything, write what to fix, change. |
Honestly this should not get forgotten. Its awesome |
docs take a really long time to get reviewed, so please be patient |
https://www.youtube.com/watch?v=YAXuM8YKAOM - Spider gameplay. You can see how it looks in practice here. Well, you can also just upload the prototype to the server and test them on your server. |
These are spiders with translation into Russian, on video. |
For some feedback, I think the Queen Spider's eggs should be a static, pulsating structure that generates a small ammount of light, and creates web around it that expands like kudzu, but not too far. The spriting could also use some work, but that isn't really relevant at the moment. The egg being a static station could work similar to the carp rift, but in a more controlled manner (ex: this specific egg structure spawns X type of spider, while this one spawns Z type of spider.). All in all, I'm in favor of more antagonists like this being added. |
Mfw a pr that i really want to play never ends up arriving |
Biggest weakness of this antag seems to be the fact you can just space the room of which the hive is in and the spiders are completely helpless, and will all die out without sec ever intervening. A single engi with an RCD can shut down the whole hive without any trouble. |
Adds a new antagonist who looks a bit like the rat king.
The queen must be a complete team player, she herself does not pose a big threat, but she strengthened by creating eggs from which spiders hatch, which can be used as ghosts. The queen's servants have different types and they should be different enough for variety. (Done)
Possible spiders: builders, melee and ranged warriors, scouts. (Done)
The spiders that are now:
— Spider Queen (the strongest unit, although it is not difficult to kill, so it relies on its children and laid eggs).
— Spider Hunter (the main force of the hive, the best bite).
— Spider Guard (can build walls and webs with crystals).
— Ghost Spider (has invisibility, deals poison damage and injects a sleeping reagent).
— Spider Shooter (shoots poison, hits with poison)
###Why is the spider queen needed?###
The new antagonist is fun! And even now, spiders are boring and we don't have enough antagonists where team play is mandatory if you want to survive. Yes, and she creates a lot of roles for ghosts enough, so if you were killed by spiders, you can go for a spider.
Also, these antagonists (Queens and spiders) will have their own hive channel and they can talk.
Here's what's already been done - space-wizards/space-station-14#30820
(These are not horror spiders)