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New Antagonist: The Spider Queen #30820
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Queen abilities: — Laying eggs (4 pieces). — Summons three small spiders that disappear after 20 seconds. — Create a wall of web, the web itself and a blue crystal for lighting. Spiders: — Spider Queen (the strongest unit, although it is not difficult to kill, so it relies on its children and laid eggs). — Spider Hunter (the main force of the hive, the best bite). — Spider Guard (can build walls and webs with crystals). — Ghost Spider (has invisibility, deals poison damage and injects a sleeping reagent). — Spider Shooter (shoots poison, hits with poison) You could say that it will be similar to the Rat King, only the servants will be players. They, as a rule, do not attack themselves, but simply create problems in technical rooms. You can kill one spider with a crowbar, their strength is in the web and unity! Right now it's not 100% ready, at least the description is normal, the names and distribution into folders are necessary, but the gameplay is all there, so you can take a look and say what to change or something like that. Antagonist on 100% prototypes
yargh be needing design doc laddy |
You can try to pr this into goob. |
Cool idea! I think this would make the spider spawning event a little more interesting. I'm not quite sure how the spawning works (from what I understand it just spawns one queen) but my recommendation would be to have a 50/50 chance to spawn a queen with a few guards or just the the guards by themselves. If you do it this way it will be harder to meta game killing the queen. Besides that here are a couple other issues: 1.) Make sure to have a design document as (now pirate?) sloth says! Here is how to do that (If you need help just ask in the discord!) https://docs.spacestation14.com/en/general-development/feature-proposals.html 2.)Your YMAL test failed! Those are the lines that have issues (so far). Github tells you when it fails just click on details for what the issues are! 3.) You really shouldn't be having one massive file. Split it up into different parts! For example, the spawning event should have its own file, the queen should have its own file (You could probably also add all the stuff directly related to the queen in that file as well like eggs) and all the unique spiders should also have their own file each. If there is some abstract class that you need for multiple, just add like a 4.) I think you forgot to change couple Russian names and stuff! There is probably other stuff I missed but doing those is important. |
Yes, I know, well, besides the design, I read a little about them, I'll go to discord to figure out how to do it. I will correct mistakes and improve after verbal approval or something. At least first we need to find out if it is necessary or not. |
And these spiders do not change tarantulas and tarantulas do not enter the hive. |
we can make this real. |
Adding a new antagonist, more details here - space-wizards/space-station-14#30820
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As mentioned above, please remove any Russian text, including comments, and ensure the file is properly split into smaller, more manageable files. Additionally, since this PR is not yet ready for review, I recommend drafting it until it's fully prepared. I've also pointed out typos and other issues that need attention.
- type: entity | ||
noSpawn: true | ||
name: Probca | ||
id: MobSpiderSpacePueen |
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Pueen? Not sure if this is intentional.
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I will correct it with approval space-wizards/docs#279
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- type: entity | ||
id: SpawnPointGhostSpaceQueen | ||
name: спавнер роли королевы-пауков |
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Russian, here and through the entire file
interactFailureString: petting-failure-generic | ||
- type: NoSlip | ||
- type: IgnoreSpiderWeb | ||
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.Самолечение |
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Russian, in comments this time. Same for the entire file.
prototypes: | ||
- id: FloorTileItemWebSpiders | ||
amount: 1 | ||
useDelay: 25 |
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state: full | ||
useDelay: 30 | ||
event: !type:WorldSpawnSpellEvent | ||
useDelay: 25 |
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Thank you for pointing out the errors.
Pueen |
He just take this prototype from public Corvax workshop... https://discord.com/channels/919301044784226385/1234813849870270464/1234813849870270464 |
Cool link, I guess. Though that would explain russian screenshots |
@Agustron24 @NakataRin |
https://www.youtube.com/watch?v=YAXuM8YKAOM - Spider gameplay. You can see how it looks in practice here. Well, you can also just upload the prototype to the server and test them on your server. |
These are spiders with translation into Russian, on video. |
Mfw i want to play the pr but it never arrives |
just a week away |
About the PR
Queen abilities:
— Laying eggs (4 pieces).
— Summons three small spiders that disappear after 20 seconds.
— Create a wall of web, the web itself and a blue crystal for lighting.
Spiders:
— Spider Queen (the strongest unit, although it is not difficult to kill, so it relies on its children and laid eggs).
— Spider Hunter (the main force of the hive, the best bite).
— Spider Guard (can build walls and webs with crystals).
— Ghost Spider (has invisibility, deals poison damage and injects a sleeping reagent).
— Spider Shooter (shoots poison, hits with poison)
You could say that it will be similar to the Rat King, only the servants will be players. They, as a rule, do not attack themselves, but simply create problems in technical rooms. You can kill one spider with a crowbar, their strength is in the web and unity!
Right now it's not 100% ready, at least the description is normal, the names and distribution into folders are necessary, but the gameplay is all there, so you can take a look and say what to change or something like that.
He appears in the ventilation as the king of rats.
Why / Balance
The new antagonist is fun!
Technical details
Antagonist on 100% prototypes
Media
default.mp4
Requirements
Breaking changes
Changelog