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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,50 @@ | ||
using Content.Shared.Anomaly.Components; | ||
using Content.Shared.Anomaly.Effects; | ||
using Content.Shared.Body.Components; | ||
using Robust.Client.GameObjects; | ||
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namespace Content.Client.Anomaly.Effects; | ||
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public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem | ||
{ | ||
public override void Initialize() | ||
{ | ||
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState); | ||
SubscribeLocalEvent<InnerBodyAnomalyComponent, ComponentShutdown>(OnCompShutdown); | ||
} | ||
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private void OnAfterHandleState(Entity<InnerBodyAnomalyComponent> ent, ref AfterAutoHandleStateEvent args) | ||
{ | ||
if (!TryComp<SpriteComponent>(ent, out var sprite)) | ||
return; | ||
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if (ent.Comp.FallbackSprite is null) | ||
return; | ||
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if (!sprite.LayerMapTryGet(ent.Comp.LayerMap, out var index)) | ||
index = sprite.LayerMapReserveBlank(ent.Comp.LayerMap); | ||
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if (TryComp<BodyComponent>(ent, out var body) && | ||
body.Prototype is not null && | ||
ent.Comp.SpeciesSprites.TryGetValue(body.Prototype.Value, out var speciesSprite)) | ||
{ | ||
sprite.LayerSetSprite(index, speciesSprite); | ||
} | ||
else | ||
{ | ||
sprite.LayerSetSprite(index, ent.Comp.FallbackSprite); | ||
} | ||
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sprite.LayerSetVisible(index, true); | ||
sprite.LayerSetShader(index, "unshaded"); | ||
} | ||
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private void OnCompShutdown(Entity<InnerBodyAnomalyComponent> ent, ref ComponentShutdown args) | ||
{ | ||
if (!TryComp<SpriteComponent>(ent, out var sprite)) | ||
return; | ||
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var index = sprite.LayerMapGet(ent.Comp.LayerMap); | ||
sprite.LayerSetVisible(index, false); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
using Content.Client.UserInterface.Fragments; | ||
using Content.Shared.CartridgeLoader.Cartridges; | ||
using Robust.Client.UserInterface; | ||
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namespace Content.Client.CartridgeLoader.Cartridges; | ||
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public sealed partial class WantedListUi : UIFragment | ||
{ | ||
private WantedListUiFragment? _fragment; | ||
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public override Control GetUIFragmentRoot() | ||
{ | ||
return _fragment!; | ||
} | ||
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public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner) | ||
{ | ||
_fragment = new WantedListUiFragment(); | ||
} | ||
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public override void UpdateState(BoundUserInterfaceState state) | ||
{ | ||
switch (state) | ||
{ | ||
case WantedListUiState cast: | ||
_fragment?.UpdateState(cast.Records); | ||
break; | ||
} | ||
} | ||
} |
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