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Station AI #30944

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metalgearsloth
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@metalgearsloth metalgearsloth commented Aug 12, 2024

Draft but indicates I'm working on it to avoid stepping on toes and I got over the stencilling hurdle.

image

I also tried a version using lighting to do occlusion but got told to go for tile-based instead so it's sitting on another branch if someone wants it.

image

TODO:

  • Doc. I know moony's doc exists but I just want to get a bare minimum MVP first so we can solve the biggest technical hurdles before trying to reinvent the wheel.
  • Test out different static / using navmap as background.
  • Interactions. Namely being able to whitelist and handle it remotely.
  • AI wires on doors.
  • APC interactions.
  • Spawning / loadout yaml setup.
  • Holocard (at least for MVP being able to card them to stop them I think is required).
  • Optimise the overlay because it's extremely slow atm.

Stuff like cameras / monitoring / laws / announcements / TTS I don't consider as required for an MVP and they're much easier to get through once we get past the initial cliff.

@bruhmogus
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oh dear god it's actually happening, i can confirm this will look sick asf

@notquitehadouken
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delicious image compression..,.

@TheDoctor1977
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I wonder how many comical camera blind spots this is going to reveal

@NULL882
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NULL882 commented Aug 12, 2024

"AI open"

@Djungelskog2
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Can anyone link the moon AI doc? I can't find it

@Cojoke-dot
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Can anyone link the moon AI doc? I can't find it

space-wizards/docs#160

@Djungelskog2
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Oh, yea I don't really like that one, is that the one they are planning on going with?

@lule345
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lule345 commented Aug 13, 2024

ai just a week away

@TheDoctor1977
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Oh, yea I don't really like that one, is that the one they are planning on going with?

Yeah, agree on this, no hate to the author but I really dislike the direction that proposal takes.

@github-actions github-actions bot added the Changes: Sprites Should be reviewed or fixed by people who are knowledgeable with spriting or visual design. label Aug 14, 2024
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github-actions bot commented Aug 14, 2024

RSI Diff Bot; head commit c6b7c8c merging into 3a4affd
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Interface/Actions/actions_ai.rsi

State Old New Status
ai_core Added
camera_light Added
crew_monitor Added
manifest Added
state_laws Added

Resources/Textures/Interface/Misc/job_icons.rsi

State Old New Status
StationAi Added

Resources/Textures/Interface/noise.rsi

State Old New Status
noise Added

Resources/Textures/Mobs/Silicon/output.rsi

State Old New Status
ai-banned-unshaded Added
ai-banned Added
ai-banned_dead-unshaded Added
ai-banned_dead Added
ai-empty-unshaded Added
ai-empty Added
ai-holo-old-unshaded Added
ai-holo-old Added
ai-unshaded Added
ai Added
ai_dead-unshaded Added
ai_dead Added
default-unshaded Added
default Added
floating_face-unshaded Added
floating_face Added
horror-unshaded Added
horror Added
xeno_queen-unshaded Added
xeno_queen Added

Resources/Textures/Mobs/Silicon/station_ai.rsi

State Old New Status
ai Added
ai_dead Added
ai_empty Added
base Added
default Added

Resources/Textures/Objects/Devices/ai_card.rsi

State Old New Status
base Added
empty Added
full Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Devices/output.rsi

State Old New Status
aicard-full-unshaded Added
aicard-full Added
aicard-unshaded Added
aicard Added

Edit: diff updated after c6b7c8c

@Minigold07
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Are you planning to implement the feature that allows you to jump to any person by clicking on their name? I believe it would be a pain to always have to move to everyone who wants you to open a door for them manually.

@Emisse
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Emisse commented Aug 14, 2024

chat system doesnt support that yet but its doable with more chat refactoring

@github-actions github-actions bot added the Changes: Map Should be reviewed or fixed by people who are knowledgeable with mapping. label Aug 15, 2024
@github-actions github-actions bot added the Changes: UI Can be reviewed or fixed by people who are knowledgeable with UI design. label Aug 18, 2024
@github-actions github-actions bot added the S: Merge Conflict Indicates an item has merge conflicts that need to be addressed. label Aug 27, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@Everturning
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AI loadout

Screen display animation
Neck slot

@Minigold07
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AI loadout

Display name? Or is the game gonna ask you when you spawn like in 13?

…n-ai

# Conflicts:
#	Resources/Locale/en-US/job/job-names.ftl
@github-actions github-actions bot removed the S: Merge Conflict Indicates an item has merge conflicts that need to be addressed. label Aug 27, 2024
@TheDoctor1977
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TheDoctor1977 commented Aug 27, 2024

Screen display animation

I'm pretty sure in 13 your animation can be changed in-round, so this is probably unnecessary for loadouts.

@metalgearsloth metalgearsloth merged commit afd0618 into space-wizards:master Aug 28, 2024
6 of 13 checks passed
@metalgearsloth metalgearsloth deleted the 2024-08-12-station-ai branch August 28, 2024 00:57
@whateverusername0
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whateverusername0 commented Aug 28, 2024

image

unfathomably based. another self merge W :trollface:

@metalgearsloth
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image

unfathomably based. another self merge W :trollface:

image

damn that's crazy

@mirrorcult
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image

@DTSpawn
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DTSpawn commented Aug 28, 2024

Latejoin on Bagel spawns on terminal with only 1 button (View Laws) and "without legs and arms". I can't move or interact

@lzk228
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lzk228 commented Aug 28, 2024

Latejoin on Bagel spawns on terminal with only 1 button (View Laws) and "without legs and arms". I can't move or interact

already listed in #31543

@Dmitry2777
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laser_turret
closed
open
opening
closing
meta.json

Will turrets be added? I have sprites for them. I'll send them here, maybe someone will need them.

@vladkaron14R
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Cool, but I wanted more interaction with him from the crew and the Syndicate, as well as more features for him, I also wanted him to be updated

@ArtisticRoomba
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Will turrets be added? I have sprites for them. I'll send them here, maybe someone will need them.

We do need turrets, otherwise any tider can hack in and unwrench the AI. The very first AI died in 2 minutes at the hands of them iirc. Which is just classic space station.

Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Automatic changelog update

* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* Automatic changelog update

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them

* Automatic changelog update

* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* bagel update (space-wizards#31502)

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Make nukie plushie a non-contraband item (space-wizards#31516)

Make nukie plushies a non-contraband item

* Automatic changelog update

* fix uncapitalized "S" in Salvage Specialist (space-wizards#31529)

"Salvage specialist" to "Salvage Specialist"; all is right with the world

* Make AKMS security restricted (space-wizards#31519)

* Automatic changelog update

* bagel update (space-wizards#31535)

* Update submodule to 231.1.0 (space-wizards#31536)

* Station AI (space-wizards#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

* Bagel station ai (space-wizards#31537)

* real

* AI

* proto fix

* Fix PostMapInit tests not considering job containerspawns (space-wizards#31538)

* Fix PostMapInit tests nto considering job containerspawns

* fix

* AI whitelist fix (space-wizards#31542)

* cog update (space-wizards#31540)

updooted cog

* AI radio fix (space-wizards#31547)

Love to see it

* Storage BUI bandaid (space-wizards#31506)

grug storageuicontroller

* Fix puddle context menu (space-wizards#31555)

* Update AI holo sprite to camera (space-wizards#31558)

Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.

* Add AI warp points (space-wizards#31559)

* Automatic changelog update

* Fix AI being ejectable (space-wizards#31561)

* Automatic changelog update

* Fix whitelist (space-wizards#31563)

* Automatic changelog update

* bagel update (space-wizards#31562)

* bagel update

* ore processor cargo

* Add some more stuff to AI whitelist (space-wizards#31564)

* Add some more stuff to AI whitelist

* by the nine

* Automatic changelog update

* Meta - Med disposals and chem room extra pipe fix (space-wizards#31467)

Delete extra pipe & fix disposals junction

* bagel hotfix (space-wizards#31566)

bagel update

* update AI job icon to 8x8  (space-wizards#31565)

icon and meta.json

* Automatic changelog update

* Update ClothingSpeedModifierSystem.cs (space-wizards#29994)

* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version

* Add black suspenders (space-wizards#29055)

* Black suspenders

* fix

* fix linter

* Automatic changelog update

* recolor riot helmet (space-wizards#31530)

* recolor riot helmet

resolves space-wizards#31256
match riot helmet to default security helmet

* further color tweaks for consistency; update meta.json

Tweaked equipped sprites to more closely match the security helmet.

* Automatic changelog update

* added wide-spectrum anomaly locator to anomaly cyborg module (space-wizards#31427)

added wide-spectrum anomaly locator to anomaly borg module

* Automatic changelog update

* Add Robust.Xaml.csproj to the solution (space-wizards#31573)

* add construction for carp statue (space-wizards#31261)

* separate eyes and teeth

* make it buildable and make fixture less abusable

* norot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* fix spelling error silicon jobs (space-wizards#31581)

Update department.ftl

* Fixes shuttles not being able to FTL onto/near station (space-wizards#31569)

fixes FTL

* Automatic changelog update

* Merge Upstream

* Merge Upstream

* fix wizden bagel

* bagel

* b a g e l

---------

Co-authored-by: PJBot <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: Winkarst <[email protected]>
Co-authored-by: Mervill <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: IProduceWidgets <[email protected]>
Co-authored-by: saintmuntzer <[email protected]>
Co-authored-by: Spessmann <[email protected]>
Co-authored-by: JustCone <[email protected]>
Co-authored-by: lunarcomets <[email protected]>
Co-authored-by: Errant <[email protected]>
Co-authored-by: lzk <[email protected]>
Co-authored-by: coolboy911 <[email protected]>
Co-authored-by: deltanedas <[email protected]>
Co-authored-by: PopGamer46 <[email protected]>
Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* meta update (space-wizards#31423)

* Automatic changelog update

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Automatic changelog update

* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* Automatic changelog update

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Automatic changelog update

* Cog update (space-wizards#31458)

made disposals less bad

* Automatic changelog update

* Automatic changelog update

* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them

* Automatic changelog update

* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* bagel update (space-wizards#31502)

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automated whitelists (space-wizards#23985)

* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Automatic changelog update

* Automatic changelog update

* bagel update (space-wizards#31535)

* Station AI (space-wizards#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

* Bagel station ai (space-wizards#31537)

* real

* AI

* proto fix

* Fix PostMapInit tests not considering job containerspawns (space-wizards#31538)

* Fix PostMapInit tests nto considering job containerspawns

* fix

* AI whitelist fix (space-wizards#31542)

* cog update (space-wizards#31540)

updooted cog

* AI radio fix (space-wizards#31547)

Love to see it

* Update AI holo sprite to camera (space-wizards#31558)

Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.

* Add AI warp points (space-wizards#31559)

* Automatic changelog update

* Fix AI being ejectable (space-wizards#31561)

* Automatic changelog update

* Fix whitelist (space-wizards#31563)

* Automatic changelog update

* bagel update (space-wizards#31562)

* bagel update

* ore processor cargo

* Add some more stuff to AI whitelist (space-wizards#31564)

* Add some more stuff to AI whitelist

* by the nine

* Automatic changelog update

* Meta - Med disposals and chem room extra pipe fix (space-wizards#31467)

Delete extra pipe & fix disposals junction

* bagel hotfix (space-wizards#31566)

bagel update

* update AI job icon to 8x8  (space-wizards#31565)

icon and meta.json

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* Automatic changelog update

* fix spelling error silicon jobs (space-wizards#31581)

Update department.ftl

* Automatic changelog update

* Fix defibs draining battery when turned off (space-wizards#31593)

* Marathon - Names a singular camera (space-wizards#31590)

Fixes unnamed camera

* Automatic changelog update

* Reach - Scientist added to map's prototype (space-wizards#31567)

Added scientist to map prototype

* Change my copyright (space-wizards#31599)

* Remove random cyrillic letters (space-wizards#31600)

* escape pod tiny fan (space-wizards#31601)

* escape pod tiny fan

* oop

* Fix nuke disk erroneously being marked 'left behind' (space-wizards#31602)

Fix erroneous 'disk left behind' objective

* Automatic changelog update

* bagel update (space-wizards#31603)

* bagel update

* light switch to make audience area darker in theatre

* Add rings (Salvage loot real)! (space-wizards#31372)

* First commit

* I'm silly

* Another fix

* How could I forget the descriptions!

* Forgot

* Made textures alligned properly

* Removed the stuff!

* Opps

* Typo fixes

* Automatic changelog update

* fix12312314234235

---------

Co-authored-by: PJBot <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: Spessmann <[email protected]>
Co-authored-by: Winkarst <[email protected]>
Co-authored-by: Mervill <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: IProduceWidgets <[email protected]>
Co-authored-by: Simon <[email protected]>
Co-authored-by: JustCone <[email protected]>
Co-authored-by: lunarcomets <[email protected]>
Co-authored-by: lzk <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: beck-thompson <[email protected]>
Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Air alarms check sensors upon power returning

* Update Credits (space-wizards#31409)

Co-authored-by: PJBot <[email protected]>

* Replace obsolete code in GasPortableSystem (space-wizards#31407)

* Change `Resave` Permission Requirement to Host (space-wizards#31397)

ChangePermissionFlagToHost

* Automatic changelog update

* Remove client state from server AirAlarmComponent (space-wizards#31236)

* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes space-wizards#12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <[email protected]>

* Fix ChemVend jugs again (space-wizards#31398)

This re-introduces the dummy entity naming code, originally introduced in space-wizards#29178 and randomly removed by space-wizards#30064 with no technical justification given.

Fixes space-wizards#31373

* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Fix firelockedge rotation (space-wizards#31371)

save

* Automatic changelog update

* Update Oasis (space-wizards#31415)

* Cameras and junk

* I forgot to clear my multitool

* Automatic changelog update

* marathon update (space-wizards#31421)

* Give sec cadets jackboots instead of combat boots (space-wizards#31419)

give cadets jackboots

* Automatic changelog update

* meta update (space-wizards#31423)

* Adds the Head of Greytide stamp (space-wizards#30189)

suggested changes from discord discussion, sprite change, add to refactored loot table

* Automatic changelog update

* Verb tweaks (space-wizards#31309)

* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Blueprints (space-wizards#31138)

* Blueprints

* Update tables_loot.yml

* doink

* mark as required

* Automatic changelog update

* decouple ItemToggle from PowerCellDraw (space-wizards#31392)

* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* ItemToggle + slots stuff (space-wizards#31312)

* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill

* Run actions on press (space-wizards#31191)

I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.

* Automatic changelog update

* Action stuff (space-wizards#31305)

* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge

* Update submodule to 231.0.0 (space-wizards#31430)

* Weather fix (space-wizards#30857)

* weather fix

* localize errors

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* togglelight updates (space-wizards#31435)

Missed in the green checkmark sea

* Increase (SUPER)PACMAN ramp rate/tolerance (space-wizards#31403)

All PACMANs used to use the same ramping parameters, this meant a SUPERPACMAN (50 kW) took literally a 100 seconds to get up to its full output level. Ouch.

PACMAN has been raised to 5000 W/s with 1500 W tolerance, SUPERPACMAN to 7500 W/s with 2500 W tolerance

* Automatic changelog update

* Make space scanning T1 technology (space-wizards#31321)

make space scanning and mass scanner t1 tech

* Automatic changelog update

* Add a bool to disable buckling on InteractHand (space-wizards#30001)

* Automatic changelog update

* fix(FieldGenerators): Don't show nonsense popup (space-wizards#30469)

* .

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Fix-Resprite emote icons (space-wizards#31447)

* Fix-Resprite emote icons

* change scream

* Moff cooking. Part one. (space-wizards#30668)

* yml part

* guidebook

* commit

* some fixes

* a little

* change

* Automatic changelog update

* Cog update (space-wizards#31458)

made disposals less bad

* Add BUI ctor tests (space-wizards#31463)

5 lines of eaten iocmanager.injectdependencies led to this.

* Predict EmitSoundOnUIOpen (space-wizards#31464)

* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky

* Bots now make sound when they speak (space-wizards#31471)

fixes 31454

* Automatic changelog update

* Change the science radio channel color (space-wizards#31319)

* Change the science radio channel color

* This one looks better

* Automatic changelog update

* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them

* Fix energy sword visuals (space-wizards#31478)

* Automatic changelog update

* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Replaces small fans on most shuttles with directional fans. (space-wizards#31495)

* Automatic changelog update

* Replace obsolete functions in NPC systems (space-wizards#31448)

* Make guidebook remember where you left off (space-wizards#31375)

* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Automatic changelog update

* Remove double-iteration from the mime wall code (space-wizards#31420)

* Remove double-iteration from the mime wall code

* Update

* Update

* fix method OnEntityEnter in DamageContactsSystem (space-wizards#31494)

fix

Co-authored-by: Dimastra <[email protected]>

* Automatic changelog update

* Make Gas Miners indestructable, anchorable, and pullable. (space-wizards#31370)

* Make miner indestructable, and pullable.

* Miners can't be unanchored. Only anchored.

---------

Co-authored-by: JIPDawg <[email protected]>

* Automatic changelog update

* bagel update (space-wizards#31502)

* Minor fixes to character profile editor save/reset buttons (space-wizards#31505)

Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <[email protected]>

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Fix swapped around Safety Moth poster graphics (space-wizards#31507)

* Automatic changelog update

* Mark explosives as a contraband (space-wizards#31508)

* Automatic changelog update

* Mark the syndicate raid helmet as a Syndicate contraband (space-wizards#31512)

* Automatic changelog update

* Add title to multitool door-access-configuration window (space-wizards#31504)

Fixes space-wizards#29923.

Co-authored-by: Eoin Mcloughlin <[email protected]>

* Restrict the explorer gas mask to cargo (space-wizards#31514)

* Automatic changelog update

* Fix stray pixel in officer beersky barsign (space-wizards#31517)

* Scale text in admin player overlay (space-wizards#31503)

* Scale text in admin player overlay

Fixes space-wizards#30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <[email protected]>

* New Health Analyzer UI (space-wizards#30834)

* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically

* Automatic changelog update

* Disable Arrivals message for Cryosleep (space-wizards#30888)

* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system

* Automatic changelog update

* Remove glibc from devshell (space-wizards#28842)

* Automated whitelists (space-wizards#23985)

* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Make nukie plushie a non-contraband item (space-wizards#31516)

Make nukie plushies a non-contraband item

* Automatic changelog update

* fix uncapitalized "S" in Salvage Specialist (space-wizards#31529)

"Salvage specialist" to "Salvage Specialist"; all is right with the world

* Make AKMS security restricted (space-wizards#31519)

* Automatic changelog update

* bagel update (space-wizards#31535)

* Update submodule to 231.1.0 (space-wizards#31536)

* Station AI (space-wizards#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

* Bagel station ai (space-wizards#31537)

* real

* AI

* proto fix

* Fix PostMapInit tests not considering job containerspawns (space-wizards#31538)

* Fix PostMapInit tests nto considering job containerspawns

* fix

* AI whitelist fix (space-wizards#31542)

* cog update (space-wizards#31540)

updooted cog

* AI radio fix (space-wizards#31547)

Love to see it

* Storage BUI bandaid (space-wizards#31506)

grug storageuicontroller

* Fix puddle context menu (space-wizards#31555)

* Update AI holo sprite to camera (space-wizards#31558)

Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.

* Add AI warp points (space-wizards#31559)

* Automatic changelog update

* Fix AI being ejectable (space-wizards#31561)

* Automatic changelog update

* Fix whitelist (space-wizards#31563)

* Automatic changelog update

* bagel update (space-wizards#31562)

* bagel update

* ore processor cargo

* Add some more stuff to AI whitelist (space-wizards#31564)

* Add some more stuff to AI whitelist

* by the nine

* Automatic changelog update

* Meta - Med disposals and chem room extra pipe fix (space-wizards#31467)

Delete extra pipe & fix disposals junction

* bagel hotfix (space-wizards#31566)

bagel update

* update AI job icon to 8x8  (space-wizards#31565)

icon and meta.json

* Automatic changelog update

* Update ClothingSpeedModifierSystem.cs (space-wizards#29994)

* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version

* Add black suspenders (space-wizards#29055)

* Black suspenders

* fix

* fix linter

* Automatic changelog update

* recolor riot helmet (space-wizards#31530)

* recolor riot helmet

resolves space-wizards#31256
match riot helmet to default security helmet

* further color tweaks for consistency; update meta.json

Tweaked equipped sprites to more closely match the security helmet.

* Automatic changelog update

* added wide-spectrum anomaly locator to anomaly cyborg module (space-wizards#31427)

added wide-spectrum anomaly locator to anomaly borg module

* Automatic changelog update

* Add Robust.Xaml.csproj to the solution (space-wizards#31573)

* add construction for carp statue (space-wizards#31261)

* separate eyes and teeth

* make it buildable and make fixture less abusable

* norot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* fix spelling error silicon jobs (space-wizards#31581)

Update department.ftl

* Fixes shuttles not being able to FTL onto/near station (space-wizards#31569)

fixes FTL

* Automatic changelog update

* Fix defibs draining battery when turned off (space-wizards#31593)

* Bagel - LV cable wasn't connected (space-wizards#31591)

fixes a missing wire

* Marathon - Names a singular camera (space-wizards#31590)

Fixes unnamed camera

* Automatic changelog update

* Reach - Scientist added to map's prototype (space-wizards#31567)

Added scientist to map prototype

* Change my copyright (space-wizards#31599)

* Remove random cyrillic letters (space-wizards#31600)

* escape pod tiny fan (space-wizards#31601)

* escape pod tiny fan

* oop

* Fix nuke disk erroneously being marked 'left behind' (space-wizards#31602)

Fix erroneous 'disk left behind' objective

* Automatic changelog update

* bagel update (space-wizards#31603)

* bagel update

* light switch to make audience area darker in theatre

* Add rings (Salvage loot real)! (space-wizards#31372)

* First commit

* I'm silly

* Another fix

* How could I forget the descriptions!

* Forgot

* Made textures alligned properly

* Removed the stuff!

* Opps

* Typo fixes

* Automatic changelog update

* bagel update (space-wizards#31605)

* Sec Webbing Icon Resprite and Rename (space-wizards#29599)

* Sec Webbing Icon Resprite and Rename

* Renamed To Security Carrier

* Cherry (space-wizards#28962)

* Add files via upload

* Update produce.yml

* Update produce.yml

* Update seeds.yml

* Update flavor-profiles.ftl

* Update flavors.yml

* Update meal_recipes.yml

* Update food_produce.yml

* Update meta.json

* Update seeds.yml

* Update botany.yml

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Update produce.yml

* Update produce.yml

* Update produce.yml

* Update food_produce.yml

* Update food_produce.yml

* Update produce.yml

* Apply suggestions from code review

Co-authored-by: Tayrtahn <[email protected]>

* Update seeds.yml

* Update juice.yml

* Update juice.ftl

* Update seeds.ftl

* Update seeds.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_vending.yml

* Update cargo_vending.yml

* Update seeds.yml

* Update seeds.yml

* Update meta.json

* Update produce.yml

* Cherry Tree

* Alphabetical order

* Update food_produce.yml

* Update food-sequence.ftl

* Update food-sequence.ftl

* Update produce.yml

* Update produce.yml

* Update food-sequence.ftl

---------

Co-authored-by: Tayrtahn <[email protected]>

* Automatic changelog update

* Add Command Glasses (space-wizards#30447)

* Initial commit

* Removed wanted and mindshield status display

* Updated glasses visuals & contraband status

* Added Command Hud

* Changed name to administration glasses/hud

* Automatic changelog update

* Added plastitanium walls and windows (space-wizards#31178)

* added plastitanium walls and windows

* Changed crack sprite on diagonal window from square to diagonal

* Automatic changelog update

* Make railings render over tables (space-wizards#31589)

Make rails render over tables

* Automatic changelog update

* Update submodule to 232.0.0 (space-wizards#31616)

* Automatic changelog update

* Fixup playerspawn stuff (space-wizards#31546)

* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix

* strange pill tweaks (space-wizards#30524)

* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0.

* change strange pill weights

* proposed balance changes

* Automatic changelog update

* Fix openable visuals (space-wizards#31484)

First commit

* reduce lathe recipe copy pasta (space-wizards#31515)

* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* cog update (space-wizards#31631)

* cog update

* woopsie, fixed that

* fix cherries

* fix cherries 2 electric boogaloo

* fix maps

---------

Co-authored-by: osjarw <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: PJBot <[email protected]>
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Ilya246 pushed a commit to Ilya246/space-station-14 that referenced this pull request Oct 10, 2024
* Air alarms check sensors upon power returning

* Update Credits (space-wizards#31409)

Co-authored-by: PJBot <[email protected]>

* Replace obsolete code in GasPortableSystem (space-wizards#31407)

* Change `Resave` Permission Requirement to Host (space-wizards#31397)

ChangePermissionFlagToHost

* Automatic changelog update

* Remove client state from server AirAlarmComponent (space-wizards#31236)

* Remove client state from server AirAlarmComponent

Send information for all connected devices, not just the ones for the
current tab, as attempting to limit this breaks multiple users viewing
the same UI.

Fixes space-wizards#12842

* Send device data as a list, rather than a dictionary

---------

Co-authored-by: Eoin Mcloughlin <[email protected]>

* Fix ChemVend jugs again (space-wizards#31398)

This re-introduces the dummy entity naming code, originally introduced in space-wizards#29178 and randomly removed by space-wizards#30064 with no technical justification given.

Fixes space-wizards#31373

* Automatic changelog update

* Fix dungeon spawn + ftl overlap (space-wizards#31413)

* Fix dungeon spawn + ftl overlap

* Better fixes

* Automatic changelog update

* Fix firelockedge rotation (space-wizards#31371)

save

* Automatic changelog update

* Update Oasis (space-wizards#31415)

* Cameras and junk

* I forgot to clear my multitool

* Automatic changelog update

* marathon update (space-wizards#31421)

* Give sec cadets jackboots instead of combat boots (space-wizards#31419)

give cadets jackboots

* Automatic changelog update

* meta update (space-wizards#31423)

* Adds the Head of Greytide stamp (space-wizards#30189)

suggested changes from discord discussion, sprite change, add to refactored loot table

* Automatic changelog update

* Verb tweaks (space-wizards#31309)

* Verb tweaks

Remove the LOS check because this is already done above in CanExamine.

* Fix outlines

* import

* Add ContainerComp (space-wizards#31311)

Applies EntProtoId changes upon insertion / removal from container. Can also be useful for borgs / mechs / vehicles in future but atm I just used it for AI.

* Blueprints (space-wizards#31138)

* Blueprints

* Update tables_loot.yml

* doink

* mark as required

* Automatic changelog update

* decouple ItemToggle from PowerCellDraw (space-wizards#31392)

* remove ItemToggle from PowerCellDraw query

* add EntityQuery for resolves, make them all optional

* move integration to ToggleCellDraw

* add ToggleCellDraw to almost every PowerCellDraw prototype

* :trollface:

* :trollface:

* :trollface:

* let it disable on mapinit

* set update time on mapinit, make borg power logic consistent now

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* Power stuff (space-wizards#31314)

* Power stuff

- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.

* big update

* boing

* ItemToggle + slots stuff (space-wizards#31312)

* ItemToggle + slots stuff

- Add component for itemslot locks to match LockComponent (surprised this didn't exist).
- Add thing for pointlight to match itemtoggle. In future should be used for PDAs and stuff but need to fix some other stuff first.

* Also this

* grill

* Run actions on press (space-wizards#31191)

I know UI generallys want to do stuff on key-up not key-down. With that being said the delay on release for these is noticeable.
e.g.
ActivateInWorld / UseInHand / any in-world interactions are on-press. This is especially noticeable if you have the same event on action + verb.

* Automatic changelog update

* Action stuff (space-wizards#31305)

* Action stuff

- Cleanup some event stuff
- Avoid dirtying entity unnecessarily
- Add ActionGrant as an easy way to apply / remove actions via compregistry.

* Fix merge

* Update submodule to 231.0.0 (space-wizards#31430)

* Weather fix (space-wizards#30857)

* weather fix

* localize errors

* ContainerComp fix (space-wizards#31434)

Forgot to push these ones on the branch.

* togglelight updates (space-wizards#31435)

Missed in the green checkmark sea

* Increase (SUPER)PACMAN ramp rate/tolerance (space-wizards#31403)

All PACMANs used to use the same ramping parameters, this meant a SUPERPACMAN (50 kW) took literally a 100 seconds to get up to its full output level. Ouch.

PACMAN has been raised to 5000 W/s with 1500 W tolerance, SUPERPACMAN to 7500 W/s with 2500 W tolerance

* Automatic changelog update

* Make space scanning T1 technology (space-wizards#31321)

make space scanning and mass scanner t1 tech

* Automatic changelog update

* Add a bool to disable buckling on InteractHand (space-wizards#30001)

* Automatic changelog update

* fix(FieldGenerators): Don't show nonsense popup (space-wizards#30469)

* .

* bagel update (space-wizards#31440)

* bagel update

* fixgridatmos

* qm office

* sci cam fix

* jesus christ so many routers

* remove invalids

* Fix-Resprite emote icons (space-wizards#31447)

* Fix-Resprite emote icons

* change scream

* Moff cooking. Part one. (space-wizards#30668)

* yml part

* guidebook

* commit

* some fixes

* a little

* change

* Automatic changelog update

* Cog update (space-wizards#31458)

made disposals less bad

* Add BUI ctor tests (space-wizards#31463)

5 lines of eaten iocmanager.injectdependencies led to this.

* Predict EmitSoundOnUIOpen (space-wizards#31464)

* Predict EmitSoundOnUIOpen

BUI prediction led to this moment.

* unforky

* Bots now make sound when they speak (space-wizards#31471)

fixes 31454

* Automatic changelog update

* Change the science radio channel color (space-wizards#31319)

* Change the science radio channel color

* This one looks better

* Automatic changelog update

* Move OnGhostAttempt to GhostSystem (space-wizards#31445)

* Move OnGhostAttempt to GhostSystem

* Remove unused dependencies and sort them

* Fix energy sword visuals (space-wizards#31478)

* Automatic changelog update

* Replace obsolete code in shuttle systems. (space-wizards#31408)

* Format DockingSystem.Shuttle

* arrivals system

* docking system

* shuttle console system

* emergency shuttle system

* shuttle system

* thruster system

* Fix compile error

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Replaces small fans on most shuttles with directional fans. (space-wizards#31495)

* Automatic changelog update

* Replace obsolete functions in NPC systems (space-wizards#31448)

* Make guidebook remember where you left off (space-wizards#31375)

* Guidebook tracks last read entry

* Persistent guidebook fixes

* Persistent guidebook requested changes

* Update Content.Client/UserInterface/Systems/Guidebook/GuidebookUIController.cs

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Automatic changelog update

* Remove double-iteration from the mime wall code (space-wizards#31420)

* Remove double-iteration from the mime wall code

* Update

* Update

* fix method OnEntityEnter in DamageContactsSystem (space-wizards#31494)

fix

Co-authored-by: Dimastra <[email protected]>

* Automatic changelog update

* Make Gas Miners indestructable, anchorable, and pullable. (space-wizards#31370)

* Make miner indestructable, and pullable.

* Miners can't be unanchored. Only anchored.

---------

Co-authored-by: JIPDawg <[email protected]>

* Automatic changelog update

* bagel update (space-wizards#31502)

* Minor fixes to character profile editor save/reset buttons (space-wizards#31505)

Merge SetDirty() with preview reload

People were forgetting to SetDirty() when changing a property; move SetDirty()
into preview reloading, since if the preview is being reloaded, some property
has definitely changed anyway.

Co-authored-by: Eoin Mcloughlin <[email protected]>

* Centcom & FTLDestination cleanup (space-wizards#30226)

* centcomm name and ftlcomp

* networking microopstimization

* go sleep.

* map names and arrivals

* Fix swapped around Safety Moth poster graphics (space-wizards#31507)

* Automatic changelog update

* Mark explosives as a contraband (space-wizards#31508)

* Automatic changelog update

* Mark the syndicate raid helmet as a Syndicate contraband (space-wizards#31512)

* Automatic changelog update

* Add title to multitool door-access-configuration window (space-wizards#31504)

Fixes space-wizards#29923.

Co-authored-by: Eoin Mcloughlin <[email protected]>

* Restrict the explorer gas mask to cargo (space-wizards#31514)

* Automatic changelog update

* Fix stray pixel in officer beersky barsign (space-wizards#31517)

* Scale text in admin player overlay (space-wizards#31503)

* Scale text in admin player overlay

Fixes space-wizards#30040

* Feedback from PR - get UI scale through root window

---------

Co-authored-by: Eoin Mcloughlin <[email protected]>

* New Health Analyzer UI (space-wizards#30834)

* WIP: first prototype

* Change text slightly

* Allow names to wrap

* Add label for the scan mode

* Remove ugly text

* Readd bleeding message

* Update code

* Allow for the Health Analyzer UI to grow vertically

* Automatic changelog update

* Disable Arrivals message for Cryosleep (space-wizards#30888)

* Disable arrivals message for cryosleep late arrivals

* Provide silent to PlayerSpawnCompleteEvent

* Fix typo

* Move message to event and into arrivals system

* Automatic changelog update

* Remove glibc from devshell (space-wizards#28842)

* Automated whitelists (space-wizards#23985)

* Beginnings of making the breadmemes jobs easier

* stuff

* stuff pt. 2

* Stuff pt.3

* Stuff I forgot last time

* Basic whitelist

Only people that are added to the whitelist with the addwhitelist command will be able to join. I call this the "legacy" whitelist

* Remove always deny condition in favor of just breaking if playtime check fails

* Change default whitelist

Default whitelist is now the "legacy" whitelist.

* localization

* Admin check

* minor spelling change

* Fix build

* Whitelist message

* Fix vars not being datafield and spelling mistakes

* Minor spelling mistake

* Change config for salamander

* Reviews and stuff

* Add summaries

* Fix whitelists

* Forgot to add a datafield

* Fixing stuff I guess

* Reuse admin remarks to reduce load when connecting.

* Update log messages to be verbose instead of debug

* Reviews

* whoops

* Explain a bit more how whitelist checking works

* Apply CE's review

* Append Membership to Blacklist and Whitelist conditions

* Fix review comments

* Uncapitalize playerConnectionWhitelist, add to ignored client prototypes

* Make note count field work

* Fix cvar for thingy

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Make nukie plushie a non-contraband item (space-wizards#31516)

Make nukie plushies a non-contraband item

* Automatic changelog update

* fix uncapitalized "S" in Salvage Specialist (space-wizards#31529)

"Salvage specialist" to "Salvage Specialist"; all is right with the world

* Make AKMS security restricted (space-wizards#31519)

* Automatic changelog update

* bagel update (space-wizards#31535)

* Update submodule to 231.1.0 (space-wizards#31536)

* Station AI (space-wizards#30944)

* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea.

# Conflicts:
#	Content.Client/Silicons/StationAi/StationAiOverlay.cs

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes

* Bagel station ai (space-wizards#31537)

* real

* AI

* proto fix

* Fix PostMapInit tests not considering job containerspawns (space-wizards#31538)

* Fix PostMapInit tests nto considering job containerspawns

* fix

* AI whitelist fix (space-wizards#31542)

* cog update (space-wizards#31540)

updooted cog

* AI radio fix (space-wizards#31547)

Love to see it

* Storage BUI bandaid (space-wizards#31506)

grug storageuicontroller

* Fix puddle context menu (space-wizards#31555)

* Update AI holo sprite to camera (space-wizards#31558)

Update AI camera to 13 default

Holo was a placeholder. This is better in the interim.

* Add AI warp points (space-wizards#31559)

* Automatic changelog update

* Fix AI being ejectable (space-wizards#31561)

* Automatic changelog update

* Fix whitelist (space-wizards#31563)

* Automatic changelog update

* bagel update (space-wizards#31562)

* bagel update

* ore processor cargo

* Add some more stuff to AI whitelist (space-wizards#31564)

* Add some more stuff to AI whitelist

* by the nine

* Automatic changelog update

* Meta - Med disposals and chem room extra pipe fix (space-wizards#31467)

Delete extra pipe & fix disposals junction

* bagel hotfix (space-wizards#31566)

bagel update

* update AI job icon to 8x8  (space-wizards#31565)

icon and meta.json

* Automatic changelog update

* Update ClothingSpeedModifierSystem.cs (space-wizards#29994)

* TryGetContainerContainer

* Math

* Changed AddMarkup to AddMarkupOrThrow

* Better math

* engine version

* engine version

* Add black suspenders (space-wizards#29055)

* Black suspenders

* fix

* fix linter

* Automatic changelog update

* recolor riot helmet (space-wizards#31530)

* recolor riot helmet

resolves space-wizards#31256
match riot helmet to default security helmet

* further color tweaks for consistency; update meta.json

Tweaked equipped sprites to more closely match the security helmet.

* Automatic changelog update

* added wide-spectrum anomaly locator to anomaly cyborg module (space-wizards#31427)

added wide-spectrum anomaly locator to anomaly borg module

* Automatic changelog update

* Add Robust.Xaml.csproj to the solution (space-wizards#31573)

* add construction for carp statue (space-wizards#31261)

* separate eyes and teeth

* make it buildable and make fixture less abusable

* norot

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Automatic changelog update

* fix spelling error silicon jobs (space-wizards#31581)

Update department.ftl

* Fixes shuttles not being able to FTL onto/near station (space-wizards#31569)

fixes FTL

* Automatic changelog update

* Fix defibs draining battery when turned off (space-wizards#31593)

* Bagel - LV cable wasn't connected (space-wizards#31591)

fixes a missing wire

* Marathon - Names a singular camera (space-wizards#31590)

Fixes unnamed camera

* Automatic changelog update

* Reach - Scientist added to map's prototype (space-wizards#31567)

Added scientist to map prototype

* Change my copyright (space-wizards#31599)

* Remove random cyrillic letters (space-wizards#31600)

* escape pod tiny fan (space-wizards#31601)

* escape pod tiny fan

* oop

* Fix nuke disk erroneously being marked 'left behind' (space-wizards#31602)

Fix erroneous 'disk left behind' objective

* Automatic changelog update

* bagel update (space-wizards#31603)

* bagel update

* light switch to make audience area darker in theatre

* Add rings (Salvage loot real)! (space-wizards#31372)

* First commit

* I'm silly

* Another fix

* How could I forget the descriptions!

* Forgot

* Made textures alligned properly

* Removed the stuff!

* Opps

* Typo fixes

* Automatic changelog update

* bagel update (space-wizards#31605)

* Sec Webbing Icon Resprite and Rename (space-wizards#29599)

* Sec Webbing Icon Resprite and Rename

* Renamed To Security Carrier

* Cherry (space-wizards#28962)

* Add files via upload

* Update produce.yml

* Update produce.yml

* Update seeds.yml

* Update flavor-profiles.ftl

* Update flavors.yml

* Update meal_recipes.yml

* Update food_produce.yml

* Update meta.json

* Update seeds.yml

* Update botany.yml

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Delete Resources/Textures/Objects/Specific/Hydroponics/cherry.rsi/meta.json

* Create meta.json

* Update produce.yml

* Update produce.yml

* Update produce.yml

* Update food_produce.yml

* Update food_produce.yml

* Update produce.yml

* Apply suggestions from code review

Co-authored-by: Tayrtahn <[email protected]>

* Update seeds.yml

* Update juice.yml

* Update juice.ftl

* Update seeds.ftl

* Update seeds.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_botany.yml

* Update cargo_vending.yml

* Update cargo_vending.yml

* Update seeds.yml

* Update seeds.yml

* Update meta.json

* Update produce.yml

* Cherry Tree

* Alphabetical order

* Update food_produce.yml

* Update food-sequence.ftl

* Update food-sequence.ftl

* Update produce.yml

* Update produce.yml

* Update food-sequence.ftl

---------

Co-authored-by: Tayrtahn <[email protected]>

* Automatic changelog update

* Add Command Glasses (space-wizards#30447)

* Initial commit

* Removed wanted and mindshield status display

* Updated glasses visuals & contraband status

* Added Command Hud

* Changed name to administration glasses/hud

* Automatic changelog update

* Added plastitanium walls and windows (space-wizards#31178)

* added plastitanium walls and windows

* Changed crack sprite on diagonal window from square to diagonal

* Automatic changelog update

* Make railings render over tables (space-wizards#31589)

Make rails render over tables

* Automatic changelog update

* Update submodule to 232.0.0 (space-wizards#31616)

* Automatic changelog update

* Fixup playerspawn stuff (space-wizards#31546)

* Fixup playerspawn stuff

- Also removed arrivals forcing, this should just turn containerspawnpoint off.

* fix this one

* test fix

* really fix

* strange pill tweaks (space-wizards#30524)

* fix randomfill logic

* Revert "fix randomfill logic"

This reverts commit 7cd73c0.

* change strange pill weights

* proposed balance changes

* Automatic changelog update

* Fix openable visuals (space-wizards#31484)

First commit

* reduce lathe recipe copy pasta (space-wizards#31515)

* add inheritance to lathe recipes and make result an override

* add GetResult method to lathe system

* make other parts of the code use GetResult

* clean up the stock parts yml

* remove unused apu boards from dynamic recipes

* make inverse dictionary public so test doesnt have to copy paste

* revert result override stuff

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* cog update (space-wizards#31631)

* cog update

* woopsie, fixed that

* Fix energy shield visuals (space-wizards#31619)

fix energy shield visuals

* Automatic changelog update

* Added Armband Onto Back Sprite of Security Jumpsuit (space-wizards#31635)

* Fixed Minor Mistake

* Fixed the NEW sprite and added Jumpskirt Fix

* Automatic changelog update

* Add SpriteFadeComponent to potted plants (space-wizards#31628)

* Automatic changelog update

* Meteor rock debuff (space-wizards#31651)

* Makes meteor swarms spawn meteorite walls with 1/10 health of an asteroid wall.

* Changed MeteorRock prototype base

- Rebased MeteorRock to AsteroidRock from Basewall
- MeteorRock now only changes the Destructible damage value

* Tried to fix comments

* Automatic changelog update

* Fix test threading (space-wizards#31669)

* Fix revenant being blocked by walls (space-wizards#31670)

fix revenant being blocked by walls

* Automatic changelog update

* Update submodule to 233.0.0 (space-wizards#31673)

* Fix broken tests directly mutating entities from wrong thread. (space-wizards#31647)

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* stuff

---------

Co-authored-by: metalgearsloth <[email protected]>

* Fix AI singulo shenanigans (space-wizards#31556)

* weh

* Fix broken tests directly mutating entities from wrong thread.

* fix build

* gundam

* weher

* WHY

---------

Co-authored-by: Pieter-Jan Briers <[email protected]>

* Update submodule to 233.0.1 (space-wizards#31676)

* Automatic changelog update

* Fix suicide logs (space-wizards#31661)

Make suicide logs include the username, as well as the character(where possible)

* Automatic changelog update

* More ItemTogglePointLight fixes (space-wizards#31655)

more ItemTogglePointLight fixes

* Automatic changelog update

* Allow for respawn and erase verb to be used on offline players. Also minor  rewrite on respawn command and new erase command (space-wizards#30433)

* Localize respawn command, allow for it to use userids, and make it use [Dependency] attributes

* Make respawn verb available for offline players

* Make erase available for offline players

A thousand admins rejoice

* Reorder verbs in code

* Add erase command

* Fix localisation for erase command

* Address reviews and add completion to respawn command

* Complete reviews which I forgor

* Automatic changelog update

---------

Co-authored-by: osjarw <[email protected]>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: PJBot <[email protected]>
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Co-authored-by: PursuitInAshes <[email protected]>
Co-authored-by: eoineoineoin <[email protected]>
Co-authored-by: Eoin Mcloughlin <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: themias <[email protected]>
Co-authored-by: IProduceWidgets <[email protected]>
Co-authored-by: Emisse <[email protected]>
Co-authored-by: PopGamer46 <[email protected]>
Co-authored-by: ArtisticRoomba <[email protected]>
Co-authored-by: Nemanja <[email protected]>
Co-authored-by: deltanedas <[email protected]>
Co-authored-by: Ed <[email protected]>
Co-authored-by: Alzore <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
Co-authored-by: Brandon Hu <[email protected]>
Co-authored-by: lzk <[email protected]>
Co-authored-by: Spessmann <[email protected]>
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Co-authored-by: QueerNB <[email protected]>
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