Fix sprite layering upon buckling/unbuckling #31625
Open
+33
−0
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
About the PR
Fixes #31583
Technical details
We already have logic for updating the draw depth of a character upon rotating in a chair. This adds that same logic when buckling into or out of a chair.
This way, unbuckling from a chair resets the draw depth, and buckling into a north-facing chair will lower the draw depth appropriately.
Media
chair-rotation-demo.mp4
Requirements
Changelog
🆑