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Command uniform #32103
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Command uniform #32103
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…lable in the HoP's clothing printer.
RSI Diff Bot; head commit a7486be merging into 21bd9df Resources/Textures/Clothing/Head/Hats/beret_command.rsi
Resources/Textures/Clothing/Head/Soft/commandsoft.rsi
Resources/Textures/Clothing/Uniforms/Jumpskirt/commandgeneric.rsi
Resources/Textures/Clothing/Uniforms/Jumpsuit/commandgeneric.rsi
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I like the idea but i think the uniform but I think a dark blue turtleneck would look the best and fit the best. My reasoning stems from turtlenecks provoking some sort of status that being, The HoS, CE, CMO, RD, Central Command, and Even the syndicate in some places all seem to wear them. |
i really like the uniform but it doesn't really.. scream "command". In fact, it screams the opposite, this looks like something a low level worker would wear. If the pants/skirt were a dark blue/dark grey maybe it would be better? also a turtleneck would work |
These look almost like a "mail worker" to me, maybe turtle neck + generic command pauldrons/cloak would sell the look better. Overall very nice looking either way. |
I think maybe change the hat to a beret as there also common among command and have some level of associated authority in SS14 |
a beret in this shade of blue with the gold badge would be drippy |
A turtleneck would show more status. (Although it might not fit in all situations?)
I think it is clearly command-related, but i do agree that it does not show as much status as most of the heads clothing.
A beret is associated more with status and authority, and would therefore be better in atleast certain situations. Maybe i should just add a beret and turtleneck as well, and allow players to pick the outfit combination they think fits whichever job they come up with the best. The beret and turtleneck would work well for "irregular"/"custom"/non-roundstart heads as the beret and turtleneck are associated with authority (as you (plural) have mentioned). (I am sorry for repeating myself, and other people, in this comment, i don't/didn't have time to write this perfectly.) |
What about a suit style uniform? Something like you might expect a military officer to wear? |
The turtlenecks are what centcom interns wear and a bridge officer type job that you are mention would be a bridge intern, As for having goofy heads in the 2 cases you mentioned, Head of Greytide wouldn't wear the uniform because they would want to keep wearing the grey uniform, The Head of Clowning would also be the same, and as for a Chief Service Worker... Thats already a job in game |
https://tgstation13.org/wiki/Bridge_Assistant |
Honestly needs gold highlights to signify that they are actually command. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
1 similar comment
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I agree with last two comments and referencing bridge assistant outfit from tg |
I can add a generic "Command Turtleneck" to my PR if it is requested, but have decided not to do so otherwise, as i consider it fluff. I could also replace the generic "Command Jumpsuit" and "Command Jumpskirt" with a generic command turtleneck, but i have chosen not to as i consider the Command Jumpskirt/-suit to be a better addition. |
Sprites for the command cap have been updated. See under "Media" above which has been updated. |
About the PR
Added three (3) - now four (4) - new pieces of clothing: The command jumpsuit, command jumpskirt, command cap and command beret.
These are intended to be multi-purpose "generic" command clothes. They can only be obtained from the Head of Personnel's uniform printer. They are intended to be available to give out to people promoted to non-standard command or command-related jobs. They can be used as sets or individual pieces of clothing can be used on their own.
Why / Balance
There are currently no "generic" command clothes.
There are generally two categories of non-standard/irregular command jobs that one might get promoted to in a round.
(NOTE: The clothes are not in any way required to be used like described below. It is up to command in a given round to decide when and how to use them, and which to use.)
The jumpsuit, jumpskirt and command cap are intended primarily for jobs in the second category. The clothes are intended to be clearly command colored, but the baseball cap itself does not signal authority as much as the command beret.
The beret is primarily intended for jobs in the first category, as berets in are associated with authority and status in SS14. The jumpsuit and jumpskirt can also be used for jobs of the first category if so desired.
In the game there are several reason that one might promote (or perhaps even demote) somone to a job in one of those two categories.
(I have listed a two reasons why someone might be promoted/demoted to a "Chief Service Worker" below. They are not the best examples.)
But currently, there are no clothes that clearly identifies anyone as a member of command, without also implying that they are the head of one of the 6 (roundstart) departments or the captain. This means that when anyone is given an "irregular" command position there is no good way to for their clothes to indicate their position.
In conclusion: Adding these clothes would not allow command members to do anything that they could not do before, but it does allow them to add more visual distinction and clarity in a varity of rare but interesting cases.
##Two examples of promotions/demotions.
(You do not really need to read this section - it is not that good.)
I will now list examples of why someone might be appointed to a command job which does not correspond to one of the 7 roundstart/regular command jobs:
(These are two very similar examples. I wanted to add more but i didn't have the time.)
Media
Showcase of the new clothing (UPDATED september 22, 2024):
Requirements
Changelog
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