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Add generator scrap (Plasma / uranium scrap) #32198
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RSI Diff Bot; head commit 9cc2861 merging into c4d12df Resources/Textures/Objects/Materials/Scrap/generator.rsi
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- id: ScrapGeneratorPlasma | ||
weight: 0.5 | ||
- id: ScrapGeneratorUranium | ||
weight: 0.5 |
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Why are the ones worth less plasma/uranium less common than the ones that give full stacks?
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Just wanted them to be less common! I think it would be better for the higher plasma/uranium generators to appear more frequently.
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Just wanted them to be less common! I think it would be better for the higher plasma/uranium generators to appear more frequently.
More valuable things are rarer because you want them more, I don't think it makes much sense to have the less valuable version be less common, especially with just how much material you get from the filled generator.
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Remember this is scrap so being in better condition would make it less common (The two leaking ones are in much worse condition). Secondly, the other two generators are not very good so making them more common wouldn't be that helpful. Having to drag something that big for only 45 metal, 5 plastic, and 5 special is probably not worth it (At least when I'm doing salvage).
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Having to drag something that big for only 45 metal, 5 plastic, and 5 special is probably not worth it (At least when I'm doing salvage).
If you're exclusively dragging with a fire extinguisher, yeah it might not be worthwhile, but it's very common for salvage to build a lattice bridge or have fultons, which makes it very easy to gather most or all of the scrap on a debris regardless of transportation difficulty.
What if you increased the value of the leaking one a bit, and decrease the value of the intact one? I feel bringing them a bit closer (maybe 10/20 or 12/20 for leaking/intact) would work out well.
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Sorry forgot reply but yeah that makes sense! Tweaking the values to basically that now
- type: PhysicalComposition | ||
materialComposition: | ||
Steel: 4500 # 45 sheets | ||
Uranium: 3000 # 30 sheets |
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This seems like a LOT of material for a single loot item, even if it doesn't fit in a locker/crate. This will definitely end up with cargo being overstocked in plasma/uranium compared to gold/silver.
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I duno... Again, these aren't super common so you should probably get ~1 per structure. If your going for plasma, there is only a 50% chance the generator is plasma, and then ~1/3 chance its one of the generators without a lot of resources in it. You also don't get any jetpacks, ships, or futons, so bringing it back is going to be a big pain. Honestly, from what I see from salvage they probably wont even bother to bring these back most of the time!
I feel like its kind of something we would need to see in game to really see if its too powerful. Knowing what salvage will do or not do is difficult 😆
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Can you make it so that the empty frame version has depth? You should be able to see the bottom base of the generator a bit like you know, the sprite is somewhat angled. Also, if you're going to animate the uranium then maybe animate the plasma leakage too.
I was thinking the plasma was more of a solid... I tried a few ways of animating it like with sparkles but I could never get it to look good :( |
About the PR
Added 6 new scraps that can be found when doing salvage! All are related to generators. The generators cannot be put in lockers so they have to be dragged back to the station. Because of this, they hold a lot of resources (45 steel, 5 or 30 plasma/uranium, 5 plastic)! These shouldn't be supper common but should appear about once per trip.
Why / Balance
Right now, its difficult to obtain any reasonable amount of plasma or uranium from salvage scrapping. This adds a few options that will hopefully make it easier.
Technical details
Media
2024-09-14.22-35-10.mp4
Changelog
🆑 Beck Thompson