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Rat kings can butcher things #32232
Rat kings can butcher things #32232
Conversation
I wanted to give this ability to species/mobs with claws in general. |
just give them the SharpComponent if this ever gets merged |
Wasn't there a PR that made it so there couldn't be self-sustaining rat kings feasting on there own blood? Wouldn't this undo that and cause the same balancing issue if they can butcher and eat their own rat servants |
read pr description... |
2 am reading pr's |
butcher.mp4Since you set NeedHand to false in the DoAfterArgs BreakOnDropItem and BreakOnHandChange no longer work. |
tragedy |
About the PR
Rat kings have gained the ability to butcher animals and clothes
Why / Balance
I noticed there were some rat kings who were hunting the kitchen animals but were incapable of actually butchering them to eat them. This helps them out a bit.
Rats butchering Rats
Yes, this does mean the rat kings can butcher their own rats, but I tested it locally to see if it was possible to go infinite.
After butchering all of my starting rats, I was not even capable of creating one new rat from the meat they gave me. Drinking blood was already nerfed quite a bit in previous PRs for the rat king as well so I doubt it will change much there.
Technical details
SharpSystem's butchering was updated to work without hands
The EntityUid being used to butcher is set to the item the user is holding, otherwise it'll try to set it to the user, and if that fails it'll just be the default
Media
2024-09-16.21-41-09.mp4
Requirements
Breaking changes
Changelog
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