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Add blindness, but different #32249
Add blindness, but different #32249
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Maybe add a check for noises so those items are permanently visible while in vicinity? Vending machines and such, maybe moving objects as well (those who make footsteps at least, moonboots exclueded) |
sounds will Show Up with a certain icon, this will handle vending machines and other things that make sound (footsteps, guns, explosives, computers being used, talking (not whispering), things being thrown, things landing, etc) blind cane will extend the range you can see while you're holding it (like 2x) When I Code It and nothing else |
I like this idea. I feel like the blind cane should give you good vision of the ground you're on. Maybe just highlight the nearby tile(s)? |
i have a fix in mind |
by the way the way seeing sound will work is leeching off of whatever event fires when a sound plays and using that and also adding more data to sounds |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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crisis averted |
as it turns out there is no event that fires when a sound plays |
ok i fixed the problem |
yar har |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
i give up there's too many memory leaks |
About the PR
Adds a trait that gives you complete blindness, but also very good spatial awareness.
You can only see a small area, but holding something like a blind cane increases this range.
Anything you walk close enough to will appear in your vision, but will disappear shortly after if it is not anchored.
You can tell what direction sounds come from, but you cannot tell how far away they are unless they are relatively close.
todo:
ez:
not ez:
Why / Balance
i think it's cool
Technical details
Media
What it looks like right now:
Space.Station.14.2024-09-19.16-44-52.online-video-cutter.com.mp4
Funny image of before I figured out how to not memory leak:
Requirements
Breaking changes
Changelog
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