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Ignore intern roles for traitor kill objective #32288
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I always skip the objectives if its an intern as well. Really good idea! |
Service worker needs to be added if that pr to make them an intern job ever gets merged... |
intern should probably be clarified into medical intern in the CL, also, why does this not include cadets? Because they’re sec? |
you have to play 15 hours overall to play as cadet |
Add heads to this as well, heads should always fall under kill (not maroon) objective |
I don't see why? |
Because a couple of months ago antag difficulty has been correctly capped, but still one traitor can get "kill the RD and escape unrestrained" and the other can get something absurd like "kill or maroon the captain, kill or maroon the hos and escape unrestrained", because maroon objectives are considered easier (a maroon objective, say, a bartender, can die on their own and nobody would care, and in general killing a bartender is of course easier then a captain) |
I don't really see it making much of a difference? If the person teaching the intern is the target, then the same issue persists? It's not like it's impossible to learn just because you're a possible target. The game overall just isn't really that beginner friendly and par for the course honestly. Like you can make all intern roles non-targeted, but the person teaching them may be targeted, so teaching halts once again. At that point why not just make most, if not all service roles non-target since they're also usually where new players are recommended? |
Content.Server/Objectives/Components/PickRandomPersonComponent.cs
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this is a false dichotomy, as even if new players are recommended to do service, that does not mean all service players are new players just because thats recommended. |
About the PR
Intern, tech assist and research assist now can't be traitor kill objectives.
Why / Balance
to resolve #32271
Technical details
add new list of jobs in PickRandomPersonComponent
then for pick check if any of humans has the job in list
remove human from list
Media
Requirements
Breaking changes
Changelog
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