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Add RGlass recipe for autolathe. Change remote controller category. #32305
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Can you adjust the RemoteSignallerAdvanced as well? Also the category change won't need a changelog. |
result: SheetRGlass1 | ||
completetime: 0 | ||
materials: | ||
RawQuartz: 100 | ||
RawIron: 50 | ||
RawIron: 40 |
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Why are you changing these? Now the price is different than the hand-crafted one.
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No, coal is also used here. If you leave everything as it was, then the question arises: why the hell is it more expensive to melt reinforced glass than to assemble it by hand? How does it even work? Therefore, I lowered the cost.
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It will simply be unprofitable. So everyone will melt glass and steel separately, and then assemble in autolathe, well, or by hand.
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Correct me if I'm wrong, but the cost seems to be exactly the same to me:
In the ore processor:
0.5 steel + 1 glass = 50 raw iron, 15 coal + 100 raw quartz
1 reinf. glass = 50 raw iron, 15 coal, 100 raw quartz
hand crafting and the lathe:
1 reinf. glass = 0.5 steel + 1 glass
The coal cost is already used when producing the glass and steel from raw ores.
Directly producing it in the lathe or ore processor should not be profitable, but simply save you the additional crafting steps.
@@ -43,9 +43,25 @@ | |||
completetime: 2 | |||
materials: | |||
RawQuartz: 3000 | |||
RawIron: 1500 | |||
RawIron: 1200 |
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same here
Are you coming back to this? |
Leave a comment when you want to continue working on this and I will re-open the PR. |
About the PR
Why / Balance
I saw an issue in which a person complained about a broken recipe for reinforced glass in a vending machine (from ore) and asked me to make a recipe like in the crafting menu (G) but only immediately from steel in the vending machine (as it was before). So I did it. Well, I also just slightly changed the recipe ID (there are no errors) and changed the category of the signal transmitter to a more correct one.
Media
Requirements
Changelog
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