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ID card computer bug fixed (And made it more fun!) #32308
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ID card computer bug fixed (And made it more fun!) #32308
Conversation
What about on destroy? |
i think the second line in cl really means the first, so you left only the first one |
They are similar but not quite the same! This PR could technically just be a one line YMAL change (Adding the The second part is the unique logic for only the ID computer (Other computers won't do this) which I make it spit out the ids randomly! |
I'm really busy right now but if isn't merged soon I'll add it! Sounds fun |
2024-09-21.00-15-36.mp4 |
Why is eject on damage needed? I'm pretty sure you can get the IDs out if you right click, even if the computer is broken. |
Its fun |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Adjust your PR title and description for this please. |
Good I like giving more work to the maintainers 😈 😈 😈 |
About the PR
Bug reported on discord by Kaz!
When deconstructing the ID card computer, the inserted IDs would get deleted. I added the same component that machines use so this should fix any other bugs with computers deleting stuff (Although I think there aren't any currently?).
I also made the ID computer specifically throw the IDs out in a fun way instead of just dropping them. It also now ejects the IDs when damaged! See the video in the comments.
Media
2024-09-19.10-25-07.mp4
Changelog
🆑 Beck Thompson, Kaz Wooblie