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Localizable craftmenu #32339
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Localizable craftmenu #32339
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Wouldn't that cause problems with things like secret walls that have a different name? |
Yeah, that's a problem, you won't know which one is which if you don't know the recipe. Maybe add an optional translation string to the crafting menu entry that overrides the prototype name if necessary. |
No, I don't think that's an option! Localization could be ruined again... Although, only if it's LocID, then maybe... |
…ftmenu-localization # Conflicts: # Resources/Prototypes/Recipes/Crafting/smokeables.yml
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
About the PR
The name and description of the target crafting items are now taken directly from the prototypes.
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