make RefreshOverlay default to the player session #32354
+3
−1
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About the PR
Changes the EquipmentHudSystem.cs default to the player instead of exiting.
Why / Balance
Bug fix. If you remove the component from a HUD that's being actively worn by a player, it doesn't actually update the overlay. Even worse, it only updates once you put on another item with an overlay, not on unequip.
Technical details
if player exists, set the uid, else return
previously would check if the uid matches the player or else return
Requirements
Breaking changes
none
Changelog
no fun