fix powered lights electrocuting you despite having insulated gloves #32409
+16
−1
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About the PR
Lights will no longer electrocute you while wearing any gloves with the InsulatedComponent
Why / Balance
i'm guessing that was always the indented behavior but no one implemented it because of how the AttackedEvent works, considering how it checks for the component when interacting
also needed to fix DeltaV-Station/Delta-v#909 downstream
Technical details
Checks for InsulatedComponent on the entity (if for whatever reason it has one), if false, moves on to check the gloves, and adjusts the siemens coefficient accordingly, otherwise defaults to 1.
Requirements
Breaking changes
None
Changelog
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